general improvements
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@@ -11,6 +11,9 @@ namespace Game
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float x;
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float y;
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float z;
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float n_x;
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float n_y;
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float n_z;
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uint32_t abgr;
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float uv_x;
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float uv_y;
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@@ -105,10 +108,16 @@ namespace Game
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struct Material
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{
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static constexpr uint32_t UniformTimeIdx = 0;
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enum UniformNames : uint32_t
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{
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UTime = 0,
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UDotColor = 1,
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};
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bgfx::ProgramHandle Shader;
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bgfx::UniformHandle Uniforms[8];
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uint64_t State = 0;
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static Material LoadFromShader(const char* vertPath, const char* fragPath);
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};
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struct Camera
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