fix enum upgrades
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@@ -111,6 +111,8 @@ namespace Game
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needReset |= LevelEntities.Setup(storagePtr, needReset);
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Puzzle::Setup();
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UIQuads.Count = 0;
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PuzzleTiles.Count = 0;
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bx::Error err;
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bx::DirectoryReader dirIter;
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@@ -86,6 +86,7 @@ type StaticPuzzleCard
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{
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PuzzleElementType Elements Arr(4)
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ModelHandle ModelHandle
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TextureHandle ModelTextureHandle
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TextureHandle BoardTextureHandle
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}
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