puzzle ui positioning
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@@ -142,8 +142,8 @@ namespace Game
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struct WorldPuzzle
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{
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static constexpr Gen::Vec2 WorldCardSize{10.0f, 10.0f};
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static constexpr float UICardOffset = 0.21f;
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static constexpr float UICardScale = 0.1f;
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static constexpr float UICardScale = 0.05f;
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static constexpr float UICardOffset = 2.1f * UICardScale;
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Gen::PuzzleData Data;
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Gen::Vec3 WorldPosition;
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PuzzleTileEntityHandle TileHandles[Puzzle::Config::MaxCardsInPuzzle];
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