wip
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@@ -1,5 +1,6 @@
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#pragma once
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#include <cstdint>
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#include <bx/spscqueue.h>
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struct SharedWindowData
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{
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@@ -8,6 +9,16 @@ struct SharedWindowData
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int32_t WindowHeight = 1080;
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};
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struct FileChangeNotification
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{
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wchar_t FileName[128]{0};
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};
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struct SharedDevData
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{
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bx::SpScUnboundedQueueT<FileChangeNotification>* ShaderChangeQueue;
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};
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struct GameData
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{
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void* PermanentStorage = nullptr;
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@@ -16,6 +27,7 @@ struct GameData
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struct SharedData
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{
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SharedDevData Dev;
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SharedWindowData Window;
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GameData Game;
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};
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