wip
This commit is contained in:
9
.gitmodules
vendored
9
.gitmodules
vendored
@@ -1,12 +1,3 @@
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[submodule "src/dependency/bx"]
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path = src/dependency/bx
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url = https://github.com/bkaradzic/bx
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[submodule "src/dependency/bgfx"]
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path = src/dependency/bgfx
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url = https://github.com/bkaradzic/bgfx
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[submodule "src/dependency/bimg"]
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path = src/dependency/bimg
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url = https://github.com/bkaradzic/bimg
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[submodule "src/dependency/bgfx.cmake"]
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[submodule "src/dependency/bgfx.cmake"]
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path = src/dependency/bgfx.cmake
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path = src/dependency/bgfx.cmake
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url = https://github.com/bkaradzic/bgfx.cmake
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url = https://github.com/bkaradzic/bgfx.cmake
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@@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include <cstdint>
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#include <cstdint>
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#include <bx/spscqueue.h>
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struct SharedWindowData
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struct SharedWindowData
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{
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{
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@@ -8,6 +9,16 @@ struct SharedWindowData
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int32_t WindowHeight = 1080;
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int32_t WindowHeight = 1080;
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};
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};
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struct FileChangeNotification
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{
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wchar_t FileName[128]{0};
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};
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struct SharedDevData
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{
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bx::SpScUnboundedQueueT<FileChangeNotification>* ShaderChangeQueue;
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};
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struct GameData
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struct GameData
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{
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{
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void* PermanentStorage = nullptr;
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void* PermanentStorage = nullptr;
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@@ -16,6 +27,7 @@ struct GameData
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struct SharedData
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struct SharedData
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{
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{
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SharedDevData Dev;
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SharedWindowData Window;
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SharedWindowData Window;
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GameData Game;
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GameData Game;
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};
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};
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@@ -1,3 +1,6 @@
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#include <cstdlib>
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#include <cwchar>
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#include <fileapi.h>
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <Windows.h>
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#undef min
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#undef min
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@@ -5,6 +8,8 @@
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#include <cstdio>
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#include <cstdio>
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#include <bx/string.h>
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#include <bx/string.h>
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#include <bx/spscqueue.h>
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#include <bx/allocator.h>
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#include "Shared.h"
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#include "Shared.h"
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#include "Window.h"
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#include "Window.h"
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@@ -21,16 +26,31 @@ constexpr const char* DLLPath = "libPuzGame.dll";
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constexpr const wchar_t* DLLWatch = L"cmake-build\\libPuzGame2.dll";
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constexpr const wchar_t* DLLWatch = L"cmake-build\\libPuzGame2.dll";
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#endif
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#endif
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namespace
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{
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bx::AllocatorI* defaultAllocator = new bx::DefaultAllocator{};
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}
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enum class FileChangeType
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{
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DLL,
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Shader,
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CompiledShader,
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};
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struct FileWatcherData
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struct FileWatcherData
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{
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{
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bool Change = false;
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bx::SpScUnboundedQueueT<FileChangeNotification> ShaderQueue{defaultAllocator};
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bx::SpScUnboundedQueueT<FileChangeNotification> DLLQueue{defaultAllocator};
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};
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};
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struct DevelopmentData
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struct DevelopmentData
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{
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{
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uint8_t FileChangeBuffer[1024]{ 0 };
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uint8_t FileChangeBuffer[1024]{ 0 };
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HMODULE GameLib = NULL;
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HMODULE GameLib = NULL;
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HANDLE hDevDir = NULL;
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HANDLE DevDir = NULL;
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HANDLE ShaderDir = NULL;
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HANDLE CompiledShaderDir = NULL;
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FileWatcherData FileWatcher;
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FileWatcherData FileWatcher;
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};
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};
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@@ -49,27 +69,37 @@ namespace
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Shutdown ShutdownFunc;
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Shutdown ShutdownFunc;
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}
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}
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unsigned long FileWatcherThread(void* data)
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void FileChangeCheck(HANDLE dirHandle, FileChangeType changeType, const wchar_t* compName = nullptr)
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{
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{
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DWORD bytesReturned = 0;
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DWORD bytesReturned = 0;
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bool isRunning = DevData.hDevDir;
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while (isRunning)
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{
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bx::memSet(DevData.FileChangeBuffer, 0, sizeof(DevData.FileChangeBuffer));
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bx::memSet(DevData.FileChangeBuffer, 0, sizeof(DevData.FileChangeBuffer));
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if (ReadDirectoryChangesW(DevData.hDevDir, DevData.FileChangeBuffer, sizeof(DevData.FileChangeBuffer), true, FILE_NOTIFY_CHANGE_FILE_NAME | FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_SIZE, &bytesReturned, NULL, NULL))
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if (ReadDirectoryChangesW(dirHandle, DevData.FileChangeBuffer, sizeof(DevData.FileChangeBuffer), true, FILE_NOTIFY_CHANGE_FILE_NAME | FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_SIZE, &bytesReturned, NULL, NULL))
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{
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{
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uint32_t offset = 0;
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uint32_t offset = 0;
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while (true)
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while (true)
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{
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{
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FILE_NOTIFY_INFORMATION* notifyData = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(&DevData.FileChangeBuffer[offset]);
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FILE_NOTIFY_INFORMATION* notifyData = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(&DevData.FileChangeBuffer[offset]);
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// wprintf(L"Change: %ls\n", notifyData->FileName);
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if (notifyData->Action == FILE_ACTION_ADDED || notifyData->Action == FILE_ACTION_MODIFIED || notifyData->Action == FILE_ACTION_RENAMED_NEW_NAME)
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if (notifyData->Action == FILE_ACTION_ADDED || notifyData->Action == FILE_ACTION_MODIFIED || notifyData->Action == FILE_ACTION_RENAMED_NEW_NAME)
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{
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{
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if (wcscmp(notifyData->FileName, DLLWatch) == 0)
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if (compName == nullptr || wcscmp(notifyData->FileName, compName) == 0)
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{
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{
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DevData.FileWatcher.Change = true;
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FileChangeNotification notif;
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printf("detected dll change!\n");
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wcscpy(notif.FileName, notifyData->FileName);
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if (changeType == FileChangeType::DLL)
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{
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DevData.FileWatcher.DLLQueue.push(¬if);
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}
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else if (changeType == FileChangeType::Shader)
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{
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std::system("../shadercompile.bat");
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}
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else if (changeType == FileChangeType::CompiledShader)
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{
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DevData.FileWatcher.ShaderQueue.push(¬if);
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}
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printf("detected file change of type %u!\n", changeType);
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wprintf(L"%s\n", notifyData->FileName);
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}
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}
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}
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}
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@@ -78,6 +108,16 @@ unsigned long FileWatcherThread(void* data)
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}
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}
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}
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}
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}
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}
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unsigned long FileWatcherThread(void* data)
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{
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bool isRunning = DevData.DevDir;
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while (isRunning)
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{
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FileChangeCheck(DevData.DevDir, FileChangeType::DLL, DLLWatch);
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FileChangeCheck(DevData.ShaderDir, FileChangeType::Shader);
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FileChangeCheck(DevData.CompiledShaderDir, FileChangeType::CompiledShader);
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}
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printf("File watcher thread ended!\n");
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printf("File watcher thread ended!\n");
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return 0;
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return 0;
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}
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}
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@@ -151,6 +191,17 @@ bool ReloadDLL()
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return true;
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return true;
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}
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}
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HANDLE LoadDirHandle(const char* name)
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{
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return CreateFileA(name,
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FILE_LIST_DIRECTORY,
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FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
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NULL,
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OPEN_EXISTING,
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FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
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NULL);
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}
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int main()
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int main()
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{
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{
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char PathBuf[512]{ 0 };
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char PathBuf[512]{ 0 };
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@@ -166,13 +217,11 @@ int main()
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return 1;
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return 1;
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}
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}
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DevData.hDevDir = CreateFile(".",
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Shared.Dev.ShaderChangeQueue = &DevData.FileWatcher.ShaderQueue;
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FILE_LIST_DIRECTORY,
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DevData.DevDir = LoadDirHandle(".");
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FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
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DevData.ShaderDir = LoadDirHandle("../game/shaders");
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NULL,
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DevData.CompiledShaderDir = LoadDirHandle("../game/compiled-shaders");
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OPEN_EXISTING,
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FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
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NULL);
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DWORD fileWatcherThreadId = 0;
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DWORD fileWatcherThreadId = 0;
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CreateThread(NULL, 0, FileWatcherThread, NULL, 0, &fileWatcherThreadId);
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CreateThread(NULL, 0, FileWatcherThread, NULL, 0, &fileWatcherThreadId);
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@@ -186,9 +235,11 @@ int main()
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{
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{
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isRunning = false;
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isRunning = false;
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}
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}
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if (DevData.FileWatcher.Change)
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FileChangeNotification* DLLChange = nullptr;
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if (DevData.FileWatcher.DLLQueue.pop())
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{
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{
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DevData.FileWatcher.Change = false;
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// Empty queue to avoid multiple reloads
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while (DevData.FileWatcher.DLLQueue.pop()) {}
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ShutdownFunc();
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ShutdownFunc();
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ReloadDLL();
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ReloadDLL();
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StartupFunc(Shared);
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StartupFunc(Shared);
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@@ -152,6 +152,18 @@ namespace Game
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void GameRendering::Update()
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void GameRendering::Update()
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{
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{
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SharedData& shared = GetShared();
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SharedData& shared = GetShared();
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FileChangeNotification* shaderChange = nullptr;
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while ((shaderChange = shared.Dev.ShaderChangeQueue->pop()))
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{
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bgfx::destroy(Shader);
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VertexBuffer = bgfx::createVertexBuffer(bgfx::makeRef(cubeVertices, sizeof(cubeVertices)), VertLayout);
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IndexBuffer = bgfx::createIndexBuffer(bgfx::makeRef(cubeTriList, sizeof(cubeTriList)));
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bgfx::ShaderHandle vertexShader = loadShader("vert");
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bgfx::ShaderHandle fragmentShader = loadShader("frag");
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Shader = bgfx::createProgram(vertexShader, fragmentShader, true);
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}
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int64_t tickDelta = bx::getHPCounter() - GetInstance().StartTime;
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int64_t tickDelta = bx::getHPCounter() - GetInstance().StartTime;
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double time = tickDelta / double(bx::getHPFrequency());
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double time = tickDelta / double(bx::getHPFrequency());
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@@ -211,7 +223,7 @@ namespace Game
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}
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}
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}
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}
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bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %.1f", time);
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bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %.2f", time);
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bgfx::dbgTextPrintf(1, 2, 0x0f, "Frame: %u", GetInstance().FrameCounter);
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bgfx::dbgTextPrintf(1, 2, 0x0f, "Frame: %u", GetInstance().FrameCounter);
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bgfx::frame();
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bgfx::frame();
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