camera stuff
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@@ -9,9 +9,17 @@ enum class PerfCounterType
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{
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WindowEvents,
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GameDelta,
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GameLevelUpdate,
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Submit,
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COUNT
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};
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constexpr const char* PerfCounterNames[(int32_t)PerfCounterType::COUNT]{
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"WindowEvt",
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"Delta",
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"Level",
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"Submit",
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};
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struct PerfCounter
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{
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static constexpr int32_t TimeWindow = 128;
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@@ -1,4 +1,5 @@
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_mouse.h"
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#include "Shared.h"
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#include "Window.h"
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#include "bx/timer.h"
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@@ -27,6 +28,7 @@ void EngineWindow::Startup(SharedWindowData& shared)
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printf("Failed to get window pointer!\n");
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return;
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}
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SDL_SetWindowRelativeMouseMode(Window, true);
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}
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void EngineWindow::Update(SharedWindowData& shared)
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@@ -59,8 +61,6 @@ void EngineWindow::Update(SharedWindowData& shared)
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}
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case SDL_EVENT_MOUSE_MOTION:
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{
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shared.MouseDeltaX += evt.motion.xrel;
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shared.MouseDeltaY += evt.motion.yrel;
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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@@ -77,6 +77,8 @@ void EngineWindow::Update(SharedWindowData& shared)
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break;
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}
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}
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SDL_GetRelativeMouseState(&shared.MouseDeltaX, &shared.MouseDeltaY);
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END_PERF(shared.PerfCounters, PerfCounterType::WindowEvents, shared.FrameCounter);
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}
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