camera stuff
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@@ -45,6 +45,7 @@ namespace Game
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Log("Game instance size changed, resetting!");
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instance = {};
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}
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instance.UsedScratchAmount = 0;
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SetShared(shared);
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SetInstance(instance);
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SetupInstance.Rendering.Setup();
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@@ -55,7 +56,7 @@ namespace Game
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void Update()
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{
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auto& inst = GetInstance();
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int64_t newNowHP = bx::getHPCounter() - GetInstance().Time.StartTime;
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int64_t newNowHP = bx::getHPCounter() - inst.Time.StartTime;
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inst.Time.DeltaHP = newNowHP - inst.Time.NowHP;
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inst.Time.NowHP = newNowHP;
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inst.Time.Now = (double)inst.Time.NowHP / bx::getHPFrequency();
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