camera stuff
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@@ -280,7 +280,8 @@ namespace Game
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}
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else
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{
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// TODO
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player.PlayerCamTransform.UpdateMatrix();
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bgfx::setViewTransform(0, player.PlayerCamTransform.M.M, proj);
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}
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// Set view 0 default viewport.
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@@ -291,15 +292,15 @@ namespace Game
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GetInstance().GameLevel.Tests.Render(Models, Materials);
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bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %.1fs", GetInstance().Time.Now);
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bgfx::dbgTextPrintf(1,
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2,
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0x0F,
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"Window Events: %.3fms",
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GetShared().Window.PerfCounters[(int32_t)PerfCounterType::WindowEvents].GetMax());
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bgfx::dbgTextPrintf(
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1, 3, 0x0F, "Delta: %.3fms", GetShared().Window.PerfCounters[(int32_t)PerfCounterType::GameDelta].GetMax());
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for (int32_t i = 0; i < (int32_t)PerfCounterType::COUNT; ++i)
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{
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bgfx::dbgTextPrintf(
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1, 2 + i, 0x0F, "%s Max: %.3fs", PerfCounterNames[i], shared.Window.PerfCounters[i].GetMax());
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}
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START_PERF();
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bgfx::frame();
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END_PERF(shared.Window.PerfCounters, PerfCounterType::Submit, shared.Window.FrameCounter);
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}
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void GameRendering::Shutdown()
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