hot reload setup
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@@ -1,6 +1,5 @@
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#pragma once
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#include <cstdint>
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#include <bx/spscqueue.h>
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struct SharedWindowData
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{
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@@ -16,7 +15,8 @@ struct FileChangeNotification
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struct SharedDevData
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{
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bx::SpScUnboundedQueueT<FileChangeNotification>* ShaderChangeQueue;
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uint32_t ChangedShaderCount = 0;
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FileChangeNotification ChangedShaders[16];
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};
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struct GameData
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