hot reload setup
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include <cstdlib>
|
||||
#include <cwchar>
|
||||
#include <fileapi.h>
|
||||
#include <synchapi.h>
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#undef min
|
||||
@@ -8,7 +9,7 @@
|
||||
|
||||
#include <cstdio>
|
||||
#include <bx/string.h>
|
||||
#include <bx/spscqueue.h>
|
||||
#include <bx/mpscqueue.h>
|
||||
#include <bx/allocator.h>
|
||||
|
||||
#include "Shared.h"
|
||||
@@ -23,7 +24,7 @@ constexpr const char* DLLPath = "PuzGame.dll";
|
||||
constexpr const wchar_t* DLLWatch = L"PuzGame2.dll";
|
||||
#else
|
||||
constexpr const char* DLLPath = "libPuzGame.dll";
|
||||
constexpr const wchar_t* DLLWatch = L"cmake-build\\libPuzGame2.dll";
|
||||
constexpr const wchar_t* DLLWatch = L"libPuzGame2.dll";
|
||||
#endif
|
||||
|
||||
namespace
|
||||
@@ -38,19 +39,26 @@ enum class FileChangeType
|
||||
CompiledShader,
|
||||
};
|
||||
|
||||
struct FileWatcherStartup
|
||||
{
|
||||
char DirPath[512]{0};
|
||||
wchar_t CompName[512]{0};
|
||||
FileChangeType ChangeType = FileChangeType::Shader;
|
||||
bool Shutdown = false;
|
||||
};
|
||||
|
||||
struct FileWatcherData
|
||||
{
|
||||
bx::SpScUnboundedQueueT<FileChangeNotification> ShaderQueue{defaultAllocator};
|
||||
bx::SpScUnboundedQueueT<FileChangeNotification> DLLQueue{defaultAllocator};
|
||||
FileWatcherStartup DLLWatcher;
|
||||
FileWatcherStartup ShaderWatcher;
|
||||
FileWatcherStartup CompiledShaderWatcher;
|
||||
bx::MpScUnboundedQueueT<FileChangeNotification> ShaderQueue{defaultAllocator};
|
||||
bx::MpScUnboundedQueueT<FileChangeNotification> DLLQueue{defaultAllocator};
|
||||
};
|
||||
|
||||
struct DevelopmentData
|
||||
{
|
||||
uint8_t FileChangeBuffer[1024]{ 0 };
|
||||
HMODULE GameLib = NULL;
|
||||
HANDLE DevDir = NULL;
|
||||
HANDLE ShaderDir = NULL;
|
||||
HANDLE CompiledShaderDir = NULL;
|
||||
FileWatcherData FileWatcher;
|
||||
};
|
||||
|
||||
@@ -71,18 +79,20 @@ namespace
|
||||
|
||||
void FileChangeCheck(HANDLE dirHandle, FileChangeType changeType, const wchar_t* compName = nullptr)
|
||||
{
|
||||
if (dirHandle == NULL) return;
|
||||
|
||||
uint8_t fileChangeBuffer[1024]{ 0 };
|
||||
bx::memSet(fileChangeBuffer, 0, sizeof(fileChangeBuffer));
|
||||
DWORD bytesReturned = 0;
|
||||
bx::memSet(DevData.FileChangeBuffer, 0, sizeof(DevData.FileChangeBuffer));
|
||||
if (ReadDirectoryChangesW(dirHandle, DevData.FileChangeBuffer, sizeof(DevData.FileChangeBuffer), true, FILE_NOTIFY_CHANGE_FILE_NAME | FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_SIZE, &bytesReturned, NULL, NULL))
|
||||
if (ReadDirectoryChangesW(dirHandle, fileChangeBuffer, sizeof(fileChangeBuffer), true, FILE_NOTIFY_CHANGE_FILE_NAME | FILE_NOTIFY_CHANGE_LAST_WRITE | FILE_NOTIFY_CHANGE_SIZE, &bytesReturned, NULL, NULL))
|
||||
{
|
||||
uint32_t offset = 0;
|
||||
while (true)
|
||||
{
|
||||
FILE_NOTIFY_INFORMATION* notifyData = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(&DevData.FileChangeBuffer[offset]);
|
||||
|
||||
FILE_NOTIFY_INFORMATION* notifyData = reinterpret_cast<FILE_NOTIFY_INFORMATION*>(&fileChangeBuffer[offset]);
|
||||
if (notifyData->Action == FILE_ACTION_ADDED || notifyData->Action == FILE_ACTION_MODIFIED || notifyData->Action == FILE_ACTION_RENAMED_NEW_NAME)
|
||||
{
|
||||
if (compName == nullptr || wcscmp(notifyData->FileName, compName) == 0)
|
||||
if (compName == nullptr || compName[0] == 0 || wcscmp(notifyData->FileName, compName) == 0)
|
||||
{
|
||||
FileChangeNotification notif;
|
||||
wcscpy(notif.FileName, notifyData->FileName);
|
||||
@@ -92,14 +102,13 @@ void FileChangeCheck(HANDLE dirHandle, FileChangeType changeType, const wchar_t*
|
||||
}
|
||||
else if (changeType == FileChangeType::Shader)
|
||||
{
|
||||
std::system("../shadercompile.bat");
|
||||
std::system("shadercompile.bat");
|
||||
}
|
||||
else if (changeType == FileChangeType::CompiledShader)
|
||||
{
|
||||
DevData.FileWatcher.ShaderQueue.push(¬if);
|
||||
}
|
||||
printf("detected file change of type %u!\n", changeType);
|
||||
wprintf(L"%s\n", notifyData->FileName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,14 +118,42 @@ void FileChangeCheck(HANDLE dirHandle, FileChangeType changeType, const wchar_t*
|
||||
}
|
||||
}
|
||||
|
||||
HANDLE LoadDirHandle(const char* name)
|
||||
{
|
||||
HANDLE h = CreateFileA(name,
|
||||
FILE_LIST_DIRECTORY,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
|
||||
NULL);
|
||||
|
||||
if (h == NULL)
|
||||
{
|
||||
printf("Failed to load dir handle for %s", name);
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
unsigned long FileWatcherThread(void* data)
|
||||
{
|
||||
bool isRunning = DevData.DevDir;
|
||||
while (isRunning)
|
||||
FileWatcherStartup* startupData = reinterpret_cast<FileWatcherStartup*>(data);
|
||||
printf("Starting file watcher of type %u\n", startupData->ChangeType);
|
||||
if (startupData->DirPath[0] == 0)
|
||||
{
|
||||
FileChangeCheck(DevData.DevDir, FileChangeType::DLL, DLLWatch);
|
||||
FileChangeCheck(DevData.ShaderDir, FileChangeType::Shader);
|
||||
FileChangeCheck(DevData.CompiledShaderDir, FileChangeType::CompiledShader);
|
||||
printf("Invalid file watcher path!\n");
|
||||
return 1;
|
||||
}
|
||||
HANDLE dirHandle = LoadDirHandle(startupData->DirPath);
|
||||
if (dirHandle == NULL)
|
||||
{
|
||||
printf("Failed to load dir %s for file watcher!\n", startupData->DirPath);
|
||||
return 1;
|
||||
}
|
||||
|
||||
while (!startupData->Shutdown)
|
||||
{
|
||||
FileChangeCheck(dirHandle, startupData->ChangeType, startupData->CompName);
|
||||
}
|
||||
printf("File watcher thread ended!\n");
|
||||
return 0;
|
||||
@@ -191,17 +228,6 @@ bool ReloadDLL()
|
||||
return true;
|
||||
}
|
||||
|
||||
HANDLE LoadDirHandle(const char* name)
|
||||
{
|
||||
return CreateFileA(name,
|
||||
FILE_LIST_DIRECTORY,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
|
||||
NULL);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
char PathBuf[512]{ 0 };
|
||||
@@ -217,13 +243,20 @@ int main()
|
||||
return 1;
|
||||
}
|
||||
|
||||
Shared.Dev.ShaderChangeQueue = &DevData.FileWatcher.ShaderQueue;
|
||||
DevData.DevDir = LoadDirHandle(".");
|
||||
DevData.ShaderDir = LoadDirHandle("../game/shaders");
|
||||
DevData.CompiledShaderDir = LoadDirHandle("../game/compiled-shaders");
|
||||
DevData.FileWatcher.DLLWatcher.ChangeType = FileChangeType::DLL;
|
||||
DevData.FileWatcher.ShaderWatcher.ChangeType = FileChangeType::Shader;
|
||||
DevData.FileWatcher.CompiledShaderWatcher.ChangeType = FileChangeType::CompiledShader;
|
||||
|
||||
bx::strCopy(DevData.FileWatcher.DLLWatcher.DirPath, sizeof(DevData.FileWatcher.DLLWatcher.DirPath), "cmake-build");
|
||||
bx::strCopy(DevData.FileWatcher.ShaderWatcher.DirPath, sizeof(DevData.FileWatcher.ShaderWatcher.DirPath), "game/shaders");
|
||||
bx::strCopy(DevData.FileWatcher.CompiledShaderWatcher.DirPath, sizeof(DevData.FileWatcher.CompiledShaderWatcher.DirPath), "game/compiled-shaders");
|
||||
|
||||
wcscpy(DevData.FileWatcher.DLLWatcher.CompName, DLLWatch);
|
||||
|
||||
DWORD fileWatcherThreadId = 0;
|
||||
CreateThread(NULL, 0, FileWatcherThread, NULL, 0, &fileWatcherThreadId);
|
||||
HANDLE dllThread = CreateThread(NULL, 0, FileWatcherThread, &DevData.FileWatcher.DLLWatcher, 0, &fileWatcherThreadId);
|
||||
HANDLE shaderThread = CreateThread(NULL, 0, FileWatcherThread, &DevData.FileWatcher.ShaderWatcher, 0, &fileWatcherThreadId);
|
||||
HANDLE compiledShaderThread = CreateThread(NULL, 0, FileWatcherThread, &DevData.FileWatcher.CompiledShaderWatcher, 0, &fileWatcherThreadId);
|
||||
|
||||
StartupFunc(Shared);
|
||||
|
||||
@@ -245,7 +278,32 @@ int main()
|
||||
StartupFunc(Shared);
|
||||
}
|
||||
|
||||
FileChangeNotification* CompiledShaderChange = nullptr;
|
||||
while ((CompiledShaderChange = DevData.FileWatcher.ShaderQueue.pop()))
|
||||
{
|
||||
if (Shared.Dev.ChangedShaderCount < BX_COUNTOF(Shared.Dev.ChangedShaders))
|
||||
{
|
||||
wcscpy(Shared.Dev.ChangedShaders[Shared.Dev.ChangedShaderCount].FileName, CompiledShaderChange->FileName);
|
||||
++Shared.Dev.ChangedShaderCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Ran out of shader change buffer!\n");
|
||||
}
|
||||
}
|
||||
|
||||
UpdateFunc();
|
||||
}
|
||||
|
||||
ShutdownFunc();
|
||||
Engine.Window.Shutdown();
|
||||
|
||||
DevData.FileWatcher.DLLWatcher.Shutdown = true;
|
||||
DevData.FileWatcher.ShaderWatcher.Shutdown = true;
|
||||
DevData.FileWatcher.CompiledShaderWatcher.Shutdown = true;
|
||||
WaitForSingleObject(dllThread, 100);
|
||||
WaitForSingleObject(shaderThread, 100);
|
||||
WaitForSingleObject(compiledShaderThread, 100);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user