refactor
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@@ -306,6 +306,8 @@ namespace Tools
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ImGui::Text("Status");
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bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletStatusRenderData);
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bTabletChanged |= Tools::TextureDropdown(player.Config.TabletStatusSolvedTexture, "Solved Texture");
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bTabletChanged |=
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Tools::TextureDropdown(player.Config.TabletStatusNotSolvedTexture, "Not Solved Texture");
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ImGui::Text("Reset");
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bTabletChanged |= Tools::EntityDataSettings(player.Config.TabletResetRenderData);
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if (bTabletChanged)
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@@ -314,6 +316,7 @@ namespace Tools
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s.Init("game/data/static/uiconfig.dat", "UICO");
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s.WriteT(player.Config);
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s.Finish();
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level.PuzzleUI.Reset();
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}
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ImGui::Separator();
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