it works??

This commit is contained in:
Asuro
2025-02-11 20:58:50 +01:00
parent 851db78d66
commit bf2371eca0
12 changed files with 33 additions and 18 deletions

View File

@@ -1,5 +1,8 @@
$input v_color0
$input v_uv0
$input v_wpos
uniform vec4 u_time;
#include "common.sh"
@@ -13,7 +16,12 @@ float circle(vec2 uv, float radius)
return clamp(1.0 - result, 0.0, 1.0);
}
float circles(vec2 uv, float level, float subLevel)
float calcBrightness(vec3 lightPos, vec3 vertPos)
{
return clamp(1.0 - distance(lightPos, vertPos) * 0.01, 0.0, 1.0);
}
float circles(vec2 uv, float level, float subLevel, float brightness)
{
vec2 offsetUv = uv + 0.5;
vec2 baseUv = (offsetUv % 1.0) - 0.5;
@@ -27,20 +35,22 @@ float circles(vec2 uv, float level, float subLevel)
float step3 = clamp(step - 2, 0.0, 1.0);
float sum = 0.0;
// sum += circle(baseUv, lerp(0.5, 0.25, subLevel));
// sum += circle(step1Uv, 0.25 * step1);
// sum += circle(step2Uv, 0.25 * step2);
// sum += circle(step3Uv, 0.25 * step3);
sum = circle(baseUv, lerp(0.5, 0.25, subLevel));
sum = max(sum, circle(step1Uv, 0.25 * step1));
sum = max(sum, circle(step2Uv, 0.25 * step2));
sum = max(sum, circle(step3Uv, 0.25 * step3));
sum = circle(baseUv, lerp(0.5, 0.25, subLevel) * brightness);
sum = max(sum, circle(step1Uv, 0.25 * step1 * brightness));
sum = max(sum, circle(step2Uv, 0.25 * step2 * brightness));
sum = max(sum, circle(step3Uv, 0.25 * step3 * brightness));
return min(sum, 1.0);
}
void main()
{
float testRadius = 50.0;
float testSpeed = 1.0;
vec3 testOffset = vec3(0.0, 0.0, 50.0);
float brightness = calcBrightness(testOffset + vec3(sin(u_time.x * testSpeed) * testRadius, 0.0, cos(u_time.x * testSpeed) * testRadius), v_wpos);
brightness = 0.2 + brightness * 0.8;
float baseScale = 10.0;
float2 dx = ddx(v_uv0 * baseScale);
float2 dy = ddy(v_uv0 * baseScale);
@@ -53,12 +63,12 @@ void main()
float2 freq = sqrt(float2(qq + discriminant, qq - discriminant) / 2.0);
float spacing = freq.y * exp2(2.0);
spacing = 1.0 / spacing;
spacing *= 1.0; // TODO: check reference to see how to calculate this!
spacing = 4.0 / spacing;
spacing *= brightness; // TODO: check reference to see how to calculate this!
float spacingLog = max(log2(spacing), 1.0);
int patternScaleLevel = floor(spacingLog);
float patternFractional = spacingLog - patternScaleLevel;
vec2 uv = v_uv0 * exp2(patternScaleLevel);
gl_FragColor = circles(uv, patternScaleLevel, patternFractional);
gl_FragColor = circles(uv, patternScaleLevel, patternFractional, brightness);
}

View File

@@ -1,5 +1,6 @@
vec4 v_color0 : COLOR0 = vec4(1.0, 1.0, 0.0, 1.0);
vec2 v_uv0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_wpos : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec4 a_color0 : COLOR0;

View File

@@ -1,5 +1,5 @@
$input a_position, a_color0, a_texcoord0
$output v_color0, v_uv0
$output v_color0, v_uv0, v_wpos
#include "common.sh"
@@ -8,4 +8,5 @@ void main()
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
v_color0 = a_color0;
v_uv0 = a_texcoord0;
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
}