idk man
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@@ -1 +1 @@
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cmake --build cmake-build
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cmake --build cmake-build --config Debug
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@@ -192,7 +192,7 @@ int main()
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char PathBuf[512]{ 0 };
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char PathBuf[512]{ 0 };
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GetCurrentDirectory(sizeof(PathBuf), PathBuf);
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GetCurrentDirectory(sizeof(PathBuf), PathBuf);
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printf("Current path: %s", PathBuf);
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printf("Current path: %s\n", PathBuf);
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if (!ReloadDLL()) return 1;
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if (!ReloadDLL()) return 1;
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@@ -32,7 +32,7 @@ namespace Game
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virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
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virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
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{
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{
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printf("%s (%d): ", _filePath, _line);
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printf("%s (%d): ", _filePath, _line);
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printf(_format, _argList);
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vprintf(_format, _argList);
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}
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}
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virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
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virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
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@@ -3,5 +3,5 @@ $input v_color0
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void main()
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void main()
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{
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{
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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gl_FragColor = v_color0;
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}
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}
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@@ -1,4 +1,4 @@
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vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
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vec4 v_color0 : COLOR0 = vec4(1.0, 1.0, 0.0, 1.0);
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vec3 a_position : POSITION;
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vec3 a_position : POSITION;
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vec4 a_color0 : COLOR0;
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vec4 a_color0 : COLOR0;
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