idk man
This commit is contained in:
@@ -1 +1 @@
|
||||
cmake --build cmake-build
|
||||
cmake --build cmake-build --config Debug
|
||||
|
||||
@@ -192,7 +192,7 @@ int main()
|
||||
char PathBuf[512]{ 0 };
|
||||
GetCurrentDirectory(sizeof(PathBuf), PathBuf);
|
||||
|
||||
printf("Current path: %s", PathBuf);
|
||||
printf("Current path: %s\n", PathBuf);
|
||||
|
||||
if (!ReloadDLL()) return 1;
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -32,7 +32,7 @@ namespace Game
|
||||
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
|
||||
{
|
||||
printf("%s (%d): ", _filePath, _line);
|
||||
printf(_format, _argList);
|
||||
vprintf(_format, _argList);
|
||||
}
|
||||
|
||||
virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
|
||||
|
||||
@@ -3,5 +3,5 @@ $input v_color0
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
gl_FragColor = v_color0;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
vec4 v_color0 : COLOR0 = vec4(1.0, 1.0, 0.0, 1.0);
|
||||
|
||||
vec3 a_position : POSITION;
|
||||
vec4 a_color0 : COLOR0;
|
||||
|
||||
Reference in New Issue
Block a user