magical new dots
This commit is contained in:
@@ -32,7 +32,8 @@ namespace Game
|
||||
float TimeValues[4]{0.0f};
|
||||
TimeValues[0] = GetInstance().Time.Now;
|
||||
bgfx::setTexture(0, currentMaterial.Textures[0].SamplerHandle, currentMaterial.Textures[0].Handle);
|
||||
bgfx::setTexture(1, rendering.DitherTextures.Sampler, rendering.DitherTextures.FinalTex);
|
||||
bgfx::setTexture(1, rendering.DitherTextures.DitherSampler, rendering.DitherTextures.FinalTex);
|
||||
bgfx::setTexture(2, rendering.DitherTextures.RampSampler, rendering.DitherTextures.RampTex);
|
||||
bgfx::setUniform(currentMaterial.Uniforms[Material::UTime], TimeValues);
|
||||
bgfx::setUniform(currentMaterial.Uniforms[Material::UDotColor], TestColor);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user