magical new dots

This commit is contained in:
Asuro
2025-02-26 22:52:55 +01:00
parent cde37a2289
commit ceb4f69efc
9 changed files with 97 additions and 61 deletions

View File

@@ -74,9 +74,13 @@ namespace Game
uint32_t DitherTexWH = 0;
uint32_t DitherTexDepth = 0;
int32_t BrightnessBuckets[BrightnessBucketCount];
float BrightnessRamp[BrightnessBucketCount + 1];
bgfx::TextureHandle PreviewTex = BGFX_INVALID_HANDLE;
bgfx::TextureHandle FinalTex = BGFX_INVALID_HANDLE;
bgfx::UniformHandle Sampler = BGFX_INVALID_HANDLE;
bgfx::TextureHandle RampTex = BGFX_INVALID_HANDLE;
bgfx::UniformHandle DitherSampler = BGFX_INVALID_HANDLE;
bgfx::UniformHandle RampSampler = BGFX_INVALID_HANDLE;
ImTextureID PreviewID = 0;
};
@@ -101,6 +105,7 @@ namespace Game
uint32_t ResetFlags = BGFX_RESET_VSYNC;
uint16_t MainViewID = 10;
float LastShaderLoadTime = 0.0f;
int32_t DitherRecursion = 1;
public:
void Setup();