magical new dots
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@@ -74,9 +74,13 @@ namespace Game
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uint32_t DitherTexWH = 0;
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uint32_t DitherTexDepth = 0;
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int32_t BrightnessBuckets[BrightnessBucketCount];
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float BrightnessRamp[BrightnessBucketCount + 1];
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bgfx::TextureHandle PreviewTex = BGFX_INVALID_HANDLE;
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bgfx::TextureHandle FinalTex = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle Sampler = BGFX_INVALID_HANDLE;
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bgfx::TextureHandle RampTex = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle DitherSampler = BGFX_INVALID_HANDLE;
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bgfx::UniformHandle RampSampler = BGFX_INVALID_HANDLE;
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ImTextureID PreviewID = 0;
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};
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@@ -101,6 +105,7 @@ namespace Game
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uint32_t ResetFlags = BGFX_RESET_VSYNC;
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uint16_t MainViewID = 10;
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float LastShaderLoadTime = 0.0f;
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int32_t DitherRecursion = 1;
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public:
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void Setup();
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