more stuff

This commit is contained in:
Asuro
2025-02-24 05:29:24 +01:00
parent 369b994755
commit d3dcec1458
6 changed files with 156 additions and 6 deletions

View File

@@ -46,5 +46,7 @@ namespace Game
Time Time;
PlayerData Player;
Level GameLevel;
uint64_t ImguiIniSize = 0;
char ImguiIni[4096]{0};
};
} // namespace Game

View File

@@ -3,6 +3,7 @@
#include "Instance.h"
#include "Level.h"
#include "Log.h"
#include "Puzzle.h"
#include "SDL3/SDL_mouse.h"
#include "bgfx/bgfx.h"
#include "imgui.h"
@@ -15,6 +16,7 @@ namespace Game
void EntityRenderData::Render(const Model* models, const Material* materials)
{
if (ModelHandle == UINT16_MAX || MaterialHandle == UINT16_MAX) return;
if (!Visible) return;
Transform.UpdateMatrix();
bgfx::setTransform(Transform.M.M);
@@ -52,6 +54,10 @@ namespace Game
bool needReset = false;
needReset |= Cubes.Setup(storagePtr, needReset);
needReset |= Tests.Setup(storagePtr, needReset);
needReset |= PuzzleTiles.Setup(storagePtr, needReset);
PuzzleData.Setup();
if (Cubes.Count == 0)
{
for (uint32_t yy = 0; yy < 11; ++yy)
@@ -63,6 +69,7 @@ namespace Game
{
c->TestX = xx;
c->TestY = yy;
c->Setup();
}
}
}
@@ -70,7 +77,14 @@ namespace Game
}
if (Tests.Count == 0)
{
Tests.New();
Tests.Get(Tests.New())->Setup();
}
if (PuzzleTiles.Count == 0)
{
for (uint32_t puzI = 0; puzI < BX_COUNTOF(Puzzles); ++puzI)
{
Puzzles[puzI].Setup();
}
}
UpdatePlayerInputMode();
@@ -81,6 +95,7 @@ namespace Game
START_PERF();
PlayerData& player = GetInstance().Player;
// Input
float delta = GetInstance().Time.Delta;
delta = 1.0f / 144.0f;
constexpr float moveSpeed = 10.0f;
@@ -137,10 +152,18 @@ namespace Game
player.PlayerCamTransform.RotateLocal({player.WalkXRot, 0.0f, 0.0f});
}
// Cubes
for (uint16_t i = 0; i < Cubes.Count; ++i)
{
Cubes.Get({i})->Update();
}
// Puzzle tiles
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
{
Puzzles[i].Update();
}
END_PERF(GetShared().Window.PerfCounters, PerfCounterType::GameLevelUpdate, GetShared().Window.FrameCounter);
}
@@ -161,15 +184,18 @@ namespace Game
{
player.FreeflyCamTransform.UpdateMatrix();
bgfx::setViewTransform(viewId, player.FreeflyCamTransform.M.M, proj);
bgfx::dbgTextPrintf(1, 0, 0b1100, "NOCLIP");
}
else
{
player.PlayerCamTransform.UpdateMatrix();
bgfx::setViewTransform(viewId, player.PlayerCamTransform.M.M, proj);
bgfx::dbgTextPrintf(1, 0, 0b1100, " ");
}
Cubes.Render(models, materials);
// Cubes.Render(models, materials);
Tests.Render(models, materials);
PuzzleTiles.Render(models, materials);
}
void Cube::Setup()
@@ -206,4 +232,40 @@ namespace Game
EData.Transform.Position = {0.0f, 0.0f, 10.0f};
EData.TestColor[0] = 0.0f;
}
void WorldPuzzle::Setup()
{
Data.PlacedCardCount = 16;
for (int32_t i = 0; i < 16; ++i)
{
Data.PlacedCards[i].RefCard = {0};
Data.PlacedCards[i].Position = {int8_t(i % 4), int8_t(i / 4)};
}
for (uint32_t cardI = 0; cardI < Data.PlacedCardCount; ++cardI)
{
const Puzzle::PlacedPuzzleCard& card = Data.PlacedCards[cardI];
auto& tiles = GetInstance().GameLevel.PuzzleTiles;
TileHandles[cardI] = tiles.New();
bx::Vec3 Pos = {
WorldPosition.x + card.Position.X * WorldCardSize.x,
WorldPosition.y,
WorldPosition.z + card.Position.Y * WorldCardSize.y,
};
auto& tile = *tiles.Get(TileHandles[cardI]);
tile.EData.Transform.Position = Pos;
tile.EData.MaterialHandle = 0;
}
}
void WorldPuzzle::Update()
{
for (int32_t cardI = 0; cardI < Data.PlacedCardCount; ++cardI)
{
Puzzle::PlacedPuzzleCard& card = Data.PlacedCards[cardI];
if (!card.RefCard.IsValid()) continue;
const Puzzle::StaticPuzzleCard& cData = Puzzle::StaticPuzzleData::Get().GetCard(card.RefCard);
GetInstance().GameLevel.PuzzleTiles.Get(TileHandles[cardI])->EData.ModelHandle = cData.ModelHandle;
}
}
} // namespace Game

View File

@@ -21,6 +21,7 @@ namespace Game
Transform Transform;
uint16_t MaterialHandle = UINT16_MAX;
uint16_t ModelHandle = UINT16_MAX;
bool Visible = true;
void Render(const Model* models, const Material* materials);
};
@@ -86,7 +87,6 @@ namespace Game
return {};
}
Data[Count] = {};
Data[Count].Setup();
HandleT H;
H.Idx = Count;
++Count;
@@ -113,6 +113,17 @@ namespace Game
}
};
struct WorldPuzzle
{
static constexpr Vec2 WorldCardSize{10.0f, 10.0f};
Puzzle::PuzzleData Data;
Vec3 WorldPosition;
PuzzleTileEntityHandle TileHandles[Puzzle::Config::MaxCardsInPuzzle];
void Setup();
void Update();
};
class Level
{
public:
@@ -120,6 +131,10 @@ namespace Game
EntityManager<TestEntity, TestEntityHandle, 32> Tests;
EntityManager<PuzzleTileEntity, PuzzleTileEntityHandle, 1024> PuzzleTiles;
public:
Puzzle::StaticPuzzleData PuzzleData;
WorldPuzzle Puzzles[1];
public:
void Setup(GameData& data);
void Update();

View File

@@ -1,3 +1,4 @@
#include "Log.h"
#include "Puzzle.h"
#include <cassert>
@@ -9,10 +10,36 @@ namespace
{0, 1},
{1, 0},
};
}
Puzzle::StaticPuzzleData* StaticDataInstance = nullptr;
} // namespace
namespace Puzzle
{
void StaticPuzzleData::Setup()
{
if (StaticDataInstance == nullptr)
{
StaticDataInstance = this;
Log("Setting up static puzzle data");
}
else
{
Log("Static puzzle data already set up");
}
}
StaticPuzzleData& StaticPuzzleData::Get()
{
assert(StaticDataInstance != nullptr);
return *StaticDataInstance;
}
const StaticPuzzleCard& StaticPuzzleData::GetCard(StaticPuzzleCardHandle H) const
{
assert(H.IsValid());
return Cards[H.Idx];
}
bool PuzzleNode::HasElement(PuzzleElementType search) const
{
for (int32_t i = 0; i < Config::MaxElementsPerTile; ++i)
@@ -37,11 +64,29 @@ namespace Puzzle
return MaxAvailableCount - UsedCount;
}
const PuzzleNode& PuzzleData::GetNodeAt(PuzPos pos) const
{
assert(pos.X < Config::MaxPuzzleSizeCards && pos.Y < Config::MaxPuzzleSizeCards && pos.X >= 0 && pos.Y >= 0);
return PlacedNodes[pos.Y * Config::MaxPuzzleSizeCards + pos.X];
}
PuzzleElementType PuzzleData::GetElementAt(ElemPos pos) const
{
assert(pos.ElemIdx < Config::MaxElementsPerTile);
const PuzzleNode& node = GetNodeAt(pos.Position);
return node.PlacedTypes[pos.ElemIdx];
}
bool PuzzleSolver::IsPuzzleSolved(const PuzzleData& puzzle)
{
bool IsSolved = true;
for (uint32_t i = 0; i < puzzle.GoalPositionCount; ++i)
{
if (!IsExitSatisfied(puzzle, puzzle.GoalPositions[i]))
{
IsSolved = false;
break;
}
}
return IsSolved;
}

View File

@@ -64,11 +64,25 @@ namespace Puzzle
struct StaticPuzzleCard
{
PuzzleNode Nodes[Config::NodesPerCard];
uint16_t ModelHandle = 0;
};
struct StaticPuzzleCardHandle
{
uint16_t Idx = UINT16_MAX;
bool IsValid()
{
return Idx != UINT16_MAX;
}
};
struct StaticPuzzleData
{
StaticPuzzleCard Cards[64];
void Setup();
static StaticPuzzleData& Get();
const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H) const;
};
struct PlacedPuzzleCard

View File

@@ -8,6 +8,7 @@
#include "SDL3/SDL_events.h"
#include "backends/imgui_impl_sdl3.h"
#include "bgfx/defines.h"
#include "bx/bx.h"
#include "bx/filepath.h"
#include "bx/math.h"
#include "bx/timer.h"
@@ -250,9 +251,15 @@ namespace Game
// platIO.Platform_SetWindowSize = TODO;
// platIO.Platform_RenderWindow = TODO;
if (!GetInstance().IsInitialized)
GameInstance& inst = GetInstance();
if (!inst.IsInitialized)
{
GetInstance().Time.StartTime = bx::getHPCounter();
inst.Time.StartTime = bx::getHPCounter();
}
if (inst.ImguiIniSize > 0)
{
ImGui::LoadIniSettingsFromMemory(inst.ImguiIni, inst.ImguiIniSize);
}
}
@@ -333,6 +340,11 @@ namespace Game
void GameRendering::Shutdown()
{
Log("--- RENDERING_SHUTDOWN ---");
const char* iniData = ImGui::SaveIniSettingsToMemory(reinterpret_cast<uint64_t*>(&GetInstance().ImguiIniSize));
assert(GetInstance().ImguiIniSize <= BX_COUNTOF(GameInstance::ImguiIni));
bx::memCopy(
GetInstance().ImguiIni, iniData, bx::min(GetInstance().ImguiIniSize, BX_COUNTOF(GameInstance::ImguiIni)));
ImGui_ImplSDL3_Shutdown();
imguiDestroy();
bgfx::shutdown();