simplify puzzle data and auto run codegen
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@@ -144,50 +144,12 @@ namespace Generated
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}
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return isOk;
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}
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bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].Position, 1, serializer) && isOk;
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isOk = Save(&obj[i].ElemIdx, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(ElemPos* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].Position, 1, serializer) && isOk;
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isOk = Load(&obj[i].ElemIdx, 1, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const PuzzleNode* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(obj[i].PlacedTypes, 4, serializer) && isOk;
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}
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return isOk;
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}
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bool Load(PuzzleNode* obj, uint32_t count, Deserializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(obj[i].PlacedTypes, 4, serializer) && isOk;
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}
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return isOk;
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}
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bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer)
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{
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(obj[i].Nodes, 4, serializer) && isOk;
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isOk = Save(obj[i].Elements, 4, serializer) && isOk;
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isOk = Save(&obj[i].ModelHandle, 1, serializer) && isOk;
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}
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return isOk;
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@@ -197,7 +159,7 @@ namespace Generated
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bool isOk = true;
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(obj[i].Nodes, 4, serializer) && isOk;
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isOk = Load(obj[i].Elements, 4, serializer) && isOk;
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isOk = Load(&obj[i].ModelHandle, 1, serializer) && isOk;
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}
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return isOk;
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@@ -290,16 +252,16 @@ namespace Generated
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Save(&obj[i].ID, 1, serializer) && isOk;
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isOk = Save(obj[i].PuzzleName, 64, serializer) && isOk;
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isOk = Save(&obj[i].WidthTiles, 1, serializer) && isOk;
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isOk = Save(&obj[i].HeightTiles, 1, serializer) && isOk;
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isOk = Save(&obj[i].AvailableCardCount, 1, serializer) && isOk;
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isOk = Save(obj[i].AvailableCards, 16, serializer) && isOk;
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isOk = Save(&obj[i].PlacedCardCount, 1, serializer) && isOk;
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isOk = Save(obj[i].PlacedCards, 256, serializer) && isOk;
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isOk = Save(obj[i].PlacedNodes, 1024, serializer) && isOk;
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isOk = Save(obj[i].BackgroundTiles, 1024, serializer) && isOk;
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isOk = Save(&obj[i].GoalPositionCount, 1, serializer) && isOk;
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isOk = Save(obj[i].GoalPositions, 16, serializer) && isOk;
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isOk = Save(obj[i].PuzzleName, 64, serializer) && isOk;
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}
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return isOk;
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}
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@@ -309,16 +271,16 @@ namespace Generated
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for (uint32_t i = 0; i < count; ++i)
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{
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isOk = Load(&obj[i].ID, 1, serializer) && isOk;
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isOk = Load(obj[i].PuzzleName, 64, serializer) && isOk;
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isOk = Load(&obj[i].WidthTiles, 1, serializer) && isOk;
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isOk = Load(&obj[i].HeightTiles, 1, serializer) && isOk;
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isOk = Load(&obj[i].AvailableCardCount, 1, serializer) && isOk;
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isOk = Load(obj[i].AvailableCards, 16, serializer) && isOk;
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isOk = Load(&obj[i].PlacedCardCount, 1, serializer) && isOk;
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isOk = Load(obj[i].PlacedCards, 256, serializer) && isOk;
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isOk = Load(obj[i].PlacedNodes, 1024, serializer) && isOk;
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isOk = Load(obj[i].BackgroundTiles, 1024, serializer) && isOk;
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isOk = Load(&obj[i].GoalPositionCount, 1, serializer) && isOk;
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isOk = Load(obj[i].GoalPositions, 16, serializer) && isOk;
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isOk = Load(obj[i].PuzzleName, 64, serializer) && isOk;
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}
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return isOk;
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}
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