card assets
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assets/blender/cards.blend
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assets/blender/cards.blend
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assets/textures/w corner long.png
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assets/textures/w corner long.png
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assets/textures/w straight.png
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assets/textures/w straight.png
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assets/textures/w! corner short.png
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assets/textures/w! corner short.png
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assets/textures/w+ corner short.png
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assets/textures/w+ corner short.png
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@@ -173,6 +173,11 @@ namespace Puzzle
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bool PuzzleSolver::IsExitSatisfied(const PuzzleData& puzzle, PuzPos pos)
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bool PuzzleSolver::IsExitSatisfied(const PuzzleData& puzzle, PuzPos pos)
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{
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{
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PuzzleElementType::Enum goalType = GetNodeAt(puzzle, pos);
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PuzzleElementType::Enum goalType = GetNodeAt(puzzle, pos);
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if (goalType == PuzzleElementType::None)
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{
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WARN_ONCE("TODO!");
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return false;
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}
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uint32_t currentPositionQueueIdx = 0;
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uint32_t currentPositionQueueIdx = 0;
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uint32_t positionQueueCount = 0;
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uint32_t positionQueueCount = 0;
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src/game/data/puzzles/0.pzl
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src/game/data/puzzles/0.pzl
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src/textures/w corner long.ktx
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src/textures/w corner long.ktx
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src/textures/w straight.ktx
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src/textures/w straight.ktx
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src/textures/w! corner short.ktx
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src/textures/w! corner short.ktx
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src/textures/w+ corner short.ktx
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src/textures/w+ corner short.ktx
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