release build setup
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@@ -2,17 +2,17 @@ cmake_minimum_required(VERSION 3.10)
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project(PuzGameProj)
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if (MSVC)
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else()
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add_compile_options(-g -gcodeview)
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add_link_options(-fuse-ld=lld -g -Wl,--pdb=)
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endif()
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add_compile_definitions("$<$<CONFIG:DEBUG>:DEBUG>")
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# set the output directory for built objects.
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# This makes sure that the dynamic library goes into the build directory automatically.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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set(PROFILE ON)
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# Imgui
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file(GLOB imgui_sources dependency/imgui/*.h dependency/imgui/*.cpp)
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@@ -27,7 +27,6 @@ file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
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add_executable(PuzGameEngine ${sources_engine})
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target_compile_definitions(PuzGameEngine PUBLIC "_AMD64_")
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set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
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target_include_directories(PuzGameEngine PUBLIC dependency/tracy/public/)
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# Game
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add_custom_command(
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@@ -42,10 +41,11 @@ file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinyglt
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add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources} ${imgui_backend_sdl})
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set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
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target_include_directories(PuzGame PUBLIC dependency/imgui)
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target_include_directories(PuzGame PUBLIC dependency/tracy/public/)
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# Profiling
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if (PROFILE)
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option(TRACY_ENABLE "" ON)
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option(TRACY_ENABLE "" OFF)
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if (TRACY_ENABLE)
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option(TRACY_ON_DEMAND "" ON)
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set(TRACY_DELAYED_INIT ON)
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set(TRACY_MANUAL_LIFETIME ON)
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@@ -61,6 +61,11 @@ SET(BGFX_BUILD_EXAMPLES OFF)
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add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
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# Link
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if (TRACY_ENABLE)
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target_link_libraries(PuzGame bx bimg bgfx SDL3::SDL3 Tracy::TracyClient)
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target_link_libraries(PuzGameEngine bx SDL3::SDL3 Tracy::TracyClient)
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else()
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target_link_libraries(PuzGame bx bimg bgfx SDL3::SDL3)
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target_link_libraries(PuzGameEngine bx SDL3::SDL3)
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endif()
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set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")
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