release build setup
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@@ -342,7 +342,9 @@ namespace Game
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bgfx::Init init;
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init.type = bgfx::RendererType::Direct3D12;
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#ifdef _DEBUG
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init.debug = true;
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#endif
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init.platformData.nwh = shared.Window.Handle;
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init.platformData.ndt = nullptr;
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init.platformData.type = bgfx::NativeWindowHandleType::Default;
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