fix camera matrix hacks
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@@ -82,14 +82,6 @@ void Transform::UpdateMatrix()
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bx::mtxInverse(MI.M, M.M);
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}
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void Transform::UpdateMatrixForCam()
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{
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Mat4 pos;
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bx::mtxTranslate(pos.M, Position.x, Position.y, Position.z);
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bx::mtxMul(M.M, pos.M, Rotation.M);
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bx::mtxInverse(MI.M, M.M);
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}
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namespace Game
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{
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SharedData& GetShared()
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