fix camera matrix hacks
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@@ -11,7 +11,11 @@
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struct X \
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{ \
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uint16_t Idx = UINT16_MAX; \
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};
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}; \
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inline bool IsValid(X h) \
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{ \
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return h.Idx != UINT16_MAX; \
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}
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namespace Game
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{
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@@ -149,6 +153,7 @@ namespace Game
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EntityManager<TestEntity, TestEntityHandle, 32> Tests;
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EntityManager<PuzzleTileEntity, PuzzleTileEntityHandle, 1024> PuzzleTiles;
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EntityManager<UIQuadEntity, UIQuadEntityHandle, 1024> UIQuads;
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CubeHandle PlayerOutsideViewCube;
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public:
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Generated::StaticPuzzleData PuzzleData;
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