shader changes & screen quads
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20
src/shadercompile.ps1
Normal file
20
src/shadercompile.ps1
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@@ -0,0 +1,20 @@
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$shadercPath = ".\cmake-build\shaderc.exe"
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$shadersDir = ".\game\shaders"
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$outputBaseDir = ".\game\compiled-shaders"
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$includeDir = ".\dependency\bgfx.cmake\bgfx\src"
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function Process-Directory {
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param ([string]$DirectoryFull, [string]$DirectoryName)
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Write-Host "Dir: $DirectoryName"
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$outDir = "$outputBaseDir\dx11\$DirectoryName"
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New-Item -ItemType Directory -Path $outDir -Force -ErrorAction Stop | Out-Null
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Write-Host "Frag"
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& $shadercPath -f "$DirectoryFull\vert.sc" -o "$outDir\vert.bin" -i $includeDir --type v --platform windows --profile s_5_0
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Write-Host "Vert"
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& $shadercPath -f "$DirectoryFull\frag.sc" -o "$outDir\frag.bin" -i $includeDir --type f --platform windows --profile s_5_0
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}
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$subdirectories = Get-ChildItem -Path $shadersDir -Directory -Recurse -ErrorAction Stop
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foreach ($subdirectory in $subdirectories) {
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Process-Directory -DirectoryFull $subdirectory.FullName -DirectoryName $subdirectory.Name
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}
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