more math & testing
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@@ -500,6 +500,8 @@ namespace Game
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{
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ImGui::Image(DitherTextures.RampTex.idx, {BX_COUNTOF(DitherTextures.BrightnessRamp), 8});
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}
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Vec3 quadPos = GetInstance().GameLevel.UIQuads.Get({0}).EData.Transform.GetPosition();
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ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
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ImGui::Text("Shader log:");
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ImGui::TextWrapped("%s", GetShared().Dev.ShaderLog);
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}
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