textures almost work?
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@@ -6,7 +6,10 @@ struct SharedWindowData
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void* Handle = nullptr;
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int32_t WindowWidth = 1920;
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int32_t WindowHeight = 1080;
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bool HeldScanCodes[512]{0};
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bool HeldScanCodes[512]{false};
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bool LastHeldScanCodes[512]{false};
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bool HeldMouseButtons[8]{false};
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bool LastHeldMouseButtons[8]{false};
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float MouseDeltaX = 0.0f;
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float MouseDeltaY = 0.0f;
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};
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@@ -29,6 +32,9 @@ struct GameData
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void* EntityStorage = nullptr;
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uint64_t EntityStorageSize = 0;
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void* TransientStorage = nullptr;
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uint64_t TransientStorageSize = 0;
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};
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struct SharedData
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