textures almost work?
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@@ -8,4 +8,32 @@ namespace Game
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{
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return GetShared().Window.HeldScanCodes[(int32_t)key];
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}
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bool GetKeyPressedNow(ScanCode key)
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{
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auto& win = GetShared().Window;
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return win.HeldScanCodes[(int32_t)key] && !win.LastHeldScanCodes[(int32_t)key];
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}
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bool GetKeyReleasedNow(ScanCode key)
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{
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auto& win = GetShared().Window;
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return !win.HeldScanCodes[(int32_t)key] && win.LastHeldScanCodes[(int32_t)key];
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}
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bool GetMouseButton(MouseButton button)
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{
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return GetShared().Window.HeldMouseButtons[(int32_t)button];
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}
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bool GetMouseButtonPressedNow(MouseButton button)
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{
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auto& win = GetShared().Window;
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return win.HeldMouseButtons[(int32_t)button] && !win.LastHeldMouseButtons[(int32_t)button];
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}
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bool GetMouseButtonReleasedNow(MouseButton button)
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{
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auto& win = GetShared().Window;
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return !win.HeldMouseButtons[(int32_t)button] && win.LastHeldMouseButtons[(int32_t)button];
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}
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Vec2 GetMouseMovement()
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{
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return {GetShared().Window.MouseDeltaX, GetShared().Window.MouseDeltaY};
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}
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} // namespace Game
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