textures almost work?
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@@ -5,14 +5,37 @@
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namespace Game
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{
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enum class PlayerMode
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{
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Walk,
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Freefly,
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};
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struct Time
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{
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double Now = 0.0;
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double Delta = 0.0;
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uint32_t FrameCounter = 0;
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int64_t StartTime = 0;
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};
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struct PlayerData
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{
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Transform FreeflyCamTransform;
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float FreeflyXRot = 0.0f;
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float FreeflyYRot = 0.0f;
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Transform PlayerTransform;
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Transform PlayerCamTransform;
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PlayerMode Mode = PlayerMode::Freefly;
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};
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struct GameInstance
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{
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bool IsInitialized = false;
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uint64_t Size = sizeof(GameInstance);
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uint32_t FrameCounter = 0;
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int64_t StartTime = 0;
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double Now = 0.0;
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double Delta = 0.0;
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uint8_t UsedScratchAmount = 0;
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Time Time;
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PlayerData Player;
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Level GameLevel;
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};
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} // namespace Game
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