textures almost work?
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@@ -2,6 +2,7 @@
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#include "Instance.h"
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#include "Log.h"
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#include "Setup.h"
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#include "bx/bx.h"
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#include "bx/timer.h"
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#include "rendering/Rendering.h"
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@@ -52,13 +53,18 @@ namespace Game
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void Update()
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{
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++GetInstance().FrameCounter;
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double newNow = (bx::getHPCounter() - GetInstance().StartTime) / (double)(bx::getHPFrequency());
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GetInstance().Delta = newNow - GetInstance().Now;
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GetInstance().Now = newNow;
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++GetInstance().Time.FrameCounter;
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double newNow = (bx::getHPCounter() - GetInstance().Time.StartTime) / (double)(bx::getHPFrequency());
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GetInstance().Time.Delta = newNow - GetInstance().Time.Now;
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GetInstance().Time.Now = newNow;
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SetupInstance.Rendering.Update();
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GetShared().Window.MouseDeltaX = 0.0f;
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GetShared().Window.MouseDeltaY = 0.0f;
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auto& win = GetShared().Window;
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win.MouseDeltaX = 0.0f;
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win.MouseDeltaY = 0.0f;
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bx::memCopy(win.LastHeldScanCodes, win.HeldScanCodes, sizeof(win.HeldScanCodes));
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bx::memCopy(win.LastHeldMouseButtons, win.HeldMouseButtons, sizeof(win.HeldMouseButtons));
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}
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void Shutdown()
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