fixed texture loading
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@@ -76,5 +76,5 @@ namespace Game
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void SetShared(SharedData& instance);
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GameInstance& GetInstance();
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void SetInstance(GameInstance& instance);
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void* AllocateScratch(size_t byteCount);
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void* AllocateScratch(size_t byteCount, size_t align = 16);
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} // namespace Game
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