fixed texture loading
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@@ -141,8 +141,8 @@ namespace Game
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void TestEntity::Update()
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{
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EData.TestColor[0] = 0.6f;
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EData.TestColor[1] = 0.9f;
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EData.TestColor[2] = 0.5f;
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EData.TestColor[0] = 0.0f;
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// EData.TestColor[1] = 0.9f;
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// EData.TestColor[2] = 0.5f;
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}
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} // namespace Game
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