it works i guess?

This commit is contained in:
Asuro
2025-02-08 23:04:17 +01:00
parent 7e405aee75
commit fbed568fae
3 changed files with 6 additions and 5 deletions

View File

@@ -83,6 +83,8 @@ namespace Game
bx::strCat(buffer, sizeof(buffer), FILENAME);
bx::strCat(buffer, sizeof(buffer), ".bin");
Log("Loading shader at %s", buffer);
FILE* file = fopen(buffer, "rb");
fseek(file, 0, SEEK_END);
long fileSize = ftell(file);
@@ -99,9 +101,10 @@ namespace Game
void GameRendering::Setup(void* window)
{
Log("Game rendering setup...");
bgfx::renderFrame();
bgfx::Init init;
init.type = bgfx::RendererType::Direct3D11;
init.type = bgfx::RendererType::Direct3D12;
init.debug = true;
init.callback = &Callback;
init.platformData.nwh = window;