it works i guess?
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@@ -83,6 +83,8 @@ namespace Game
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bx::strCat(buffer, sizeof(buffer), FILENAME);
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bx::strCat(buffer, sizeof(buffer), ".bin");
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Log("Loading shader at %s", buffer);
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FILE* file = fopen(buffer, "rb");
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fseek(file, 0, SEEK_END);
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long fileSize = ftell(file);
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@@ -99,9 +101,10 @@ namespace Game
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void GameRendering::Setup(void* window)
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{
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Log("Game rendering setup...");
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bgfx::renderFrame();
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bgfx::Init init;
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init.type = bgfx::RendererType::Direct3D11;
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init.type = bgfx::RendererType::Direct3D12;
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init.debug = true;
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init.callback = &Callback;
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init.platformData.nwh = window;
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