cleanup
This commit is contained in:
@@ -206,130 +206,6 @@ namespace Game
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return handle;
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}
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void DitherGen(DitherData& data, int32_t recursion)
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{
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data.Points[0] = {0.0f, 0.0f};
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data.Points[1] = {0.5f, 0.5f};
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data.Points[2] = {0.5f, 0.0f};
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data.Points[3] = {0.0f, 0.5f};
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data.PointCount = 4;
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for (int32_t i = 0; i < data.BrightnessBucketCount; ++i)
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data.BrightnessBuckets[i] = 0;
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for (int32_t recursionLevel = 0; recursionLevel < recursion; ++recursionLevel)
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{
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int32_t startCount = data.PointCount;
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float offset = bx::pow(0.5f, recursionLevel + 1);
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for (int32_t i = 0; i < 4; ++i)
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{
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for (int32_t j = 0; j < startCount; ++j)
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{
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data.Points[data.PointCount] = data.Points[j] + data.Points[i] * offset;
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data.PointCount++;
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}
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}
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}
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uint64_t dotsPerSide = bx::round(bx::pow(2, recursion));
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data.DitherTexDepth = dotsPerSide * dotsPerSide;
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data.DitherTexWH = 16 * dotsPerSide;
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uint64_t texPixelCount = data.DitherTexWH * data.DitherTexWH * data.DitherTexDepth;
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if (BX_COUNTOF(DitherData::DitherTex) < texPixelCount)
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{
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LOG_ERROR("Too many pixels: %llu", texPixelCount);
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return;
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}
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float invRes = 1.0f / data.DitherTexWH;
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for (int32_t z = 0; z < data.DitherTexDepth; ++z)
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{
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int32_t dotCount = z + 1;
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float dotArea = 0.5f / dotCount;
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float dotRadius = bx::sqrt(dotArea / bx::kPi);
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int zOffset = z * data.DitherTexWH * data.DitherTexWH;
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for (int32_t y = 0; y < data.DitherTexWH; ++y)
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{
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int32_t yOffset = y * data.DitherTexWH;
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for (int32_t x = 0; x < data.DitherTexWH; ++x)
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{
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Vec2 point{(x + 0.5f) * invRes, (y + 0.5f) * invRes};
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float dist = bx::kFloatInfinity;
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for (int32_t i = 0; i < dotCount; ++i)
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{
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Vec2 vec = point - data.Points[i];
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Vec2 wrappedVec{bx::mod(vec.x + 0.5f, 1.0f) - 0.5f, bx::mod(vec.y + 0.5f, 1.0f) - 0.5f};
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float curDist = wrappedVec.Magnitude();
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dist = bx::min(dist, curDist);
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}
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dist = dist / (dotRadius * 2.4f);
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float val = bx::clamp(1.0f - dist, 0.0f, 1.0f);
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data.DitherTex[x + yOffset + zOffset] = Vec4{val, val, val, 1.0f};
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// data.DitherTex[x + yOffset + zOffset] = Vec4{1.0, 0.0f, 0.0f, 1.0f};
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int32_t bucket = bx::clamp(uint32_t(val * DitherData::BrightnessBucketCount),
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0,
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DitherData::BrightnessBucketCount - 1);
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data.BrightnessBuckets[bucket] += 1;
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}
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}
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}
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// Brightness ramp
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int32_t sum = 0;
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for (int32_t i = 0; i < data.BrightnessBucketCount; ++i)
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{
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sum += data.BrightnessBuckets[data.BrightnessBucketCount - 1 - i];
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data.BrightnessRamp[i + 1] = sum / (float)texPixelCount;
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}
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// Upload textures
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if (isValid(data.PreviewTex))
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{
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bgfx::destroy(data.PreviewTex);
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data.PreviewTex = BGFX_INVALID_HANDLE;
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}
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if (isValid(data.FinalTex))
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{
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bgfx::destroy(data.FinalTex);
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data.FinalTex = BGFX_INVALID_HANDLE;
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}
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if (isValid(data.RampTex))
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{
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bgfx::destroy(data.RampTex);
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data.RampTex = BGFX_INVALID_HANDLE;
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}
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const bgfx::Memory* memPreview = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
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const bgfx::Memory* memFinal = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
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const bgfx::Memory* memRamp = bgfx::makeRef(data.BrightnessRamp, sizeof(data.BrightnessRamp));
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data.PreviewTex = bgfx::createTexture2D(data.DitherTexWH,
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data.DitherTexWH * data.DitherTexDepth,
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false,
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false,
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bgfx::TextureFormat::RGBA32F,
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0,
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memPreview);
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data.FinalTex = bgfx::createTexture3D(data.DitherTexWH,
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data.DitherTexWH,
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data.DitherTexDepth,
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false,
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bgfx::TextureFormat::RGBA32F,
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0,
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memFinal);
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data.RampTex = bgfx::createTexture2D(
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BX_COUNTOF(data.BrightnessRamp), 1, false, 1, bgfx::TextureFormat::R32F, 0, memRamp);
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if (!isValid(data.DitherSampler))
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{
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data.DitherSampler = bgfx::createUniform("s_ditherSampler", bgfx::UniformType::Sampler);
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}
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if (!isValid(data.RampSampler))
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{
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data.RampSampler = bgfx::createUniform("s_rampSampler", bgfx::UniformType::Sampler);
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}
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}
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GameRendering* Instance = nullptr;
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} // namespace
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@@ -351,7 +227,7 @@ namespace Game
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bgfx::Init init;
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init.type = bgfx::RendererType::Direct3D12;
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#ifdef _DEBUG
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init.debug = true;
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// init.debug = true;
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#endif
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init.platformData.nwh = shared.Window.Handle;
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init.platformData.ndt = nullptr;
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@@ -455,258 +331,6 @@ namespace Game
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}
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}
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void GameRendering::RenderDebugUI()
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{
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ZoneScopedN("DebugUI");
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auto& shared = GetShared();
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auto& debug = GetInstance().DebugData;
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auto& level = GetInstance().GameLevel;
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auto& time = GetInstance().Time;
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
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{
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debug.DebugCardRotation++;
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if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
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}
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if (ImGui::Begin("Log"))
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{
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ImGui::Checkbox("Shorten File Names", &GetInstance().DebugData.ShortenLogFileNames);
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ImGui::BeginTable(
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"tbl", 4, ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_SizingFixedFit);
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ImGui::TableSetupColumn("Time", ImGuiTableColumnFlags_NoResize);
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ImGui::TableSetupColumn("Log");
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ImGui::TableSetupColumn("Line", ImGuiTableColumnFlags_NoResize);
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ImGui::TableSetupColumn("File", ImGuiTableColumnFlags_NoResize);
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ImGui::TableHeadersRow();
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for (int32_t i = 0; i < bx::min(100, LogInternal::LogHistorySize); ++i)
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{
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int32_t idx = GetLogHistory().WriteIdx - i - 1;
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if (idx < 0) idx += LogInternal::LogHistorySize;
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const char* line = &GetLogHistory().LogBuffer[idx * LogInternal::MaxLineSize];
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if (line[0] != 0)
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{
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int64_t timeOffset = GetLogHistory().WriteTime[idx] - GetInstance().Time.StartTime;
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double writeTime = (double)timeOffset / bx::getHPFrequency();
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uint32_t fileLine = GetLogHistory().LineBuffer[idx];
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const char* filePath = &GetLogHistory().FileBuffer[idx * LogInternal::MaxLineSize];
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const char* filePathRes = GetInstance().DebugData.ShortenLogFileNames
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? bx::FilePath{filePath}.getFileName().getPtr()
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: filePath;
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%.01f", writeTime);
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ImGui::TableNextColumn();
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ImGui::Text("%s", line);
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ImGui::SetItemTooltip("%f\n%s%s:%u", writeTime, line, filePath, fileLine);
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ImGui::TableNextColumn();
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ImGui::Text("%u", fileLine);
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ImGui::TableNextColumn();
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ImGui::Text("%s", filePathRes);
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}
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}
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ImGui::EndTable();
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}
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ImGui::End();
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if (ImGui::Begin("Rendering"))
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{
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if (LastShaderLoadTime >= 0.0f)
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{
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ImGui::TextColored({0.2f, 0.9f, 0.2f, 1.0f},
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"Shader loaded %.0f seconds ago",
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GetInstance().Time.Now - LastShaderLoadTime);
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}
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else
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{
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ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!");
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}
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if (ImGui::Button("Reload Meshes"))
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{
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LoadModels(Models, ModelCount);
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload Level"))
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{
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level = {};
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level.Setup(shared.Game);
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}
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ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo);
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if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo);
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ImGui::Separator();
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ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
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ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
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ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
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ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
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if (ImGui::Button("Dithergen"))
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{
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DitherGen(DitherTextures, DitherRecursion);
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}
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ImGui::SameLine();
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ImGui::SliderInt("Recursion", &DitherRecursion, 1, 4);
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ImGui::Text(
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"%ux%ux%u", DitherTextures.DitherTexWH, DitherTextures.DitherTexWH, DitherTextures.DitherTexDepth);
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if (!isValid(DitherTextures.PreviewTex))
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{
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ImGui::Text("Invalid Texture");
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}
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else
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{
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ImGui::Image(DitherTextures.PreviewTex.idx,
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{(float)DitherTextures.DitherTexWH,
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(float)DitherTextures.DitherTexWH * DitherTextures.DitherTexDepth});
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}
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if (isValid(DitherTextures.RampTex))
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{
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ImGui::Image(DitherTextures.RampTex.idx, {BX_COUNTOF(DitherTextures.BrightnessRamp), 8});
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}
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Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.GetPosition();
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ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
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if (ImGui::ColorEdit3("Base Color", &DefaultBaseColor.x))
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{
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auto& tiles = GetInstance().GameLevel.PuzzleTiles;
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for (int32_t i = 0; i < tiles.Count; ++i)
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{
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tiles.Data[i].EData.BaseColor = DefaultBaseColor;
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}
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}
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if (ImGui::ColorEdit3("Dot Color", &DefaultTileColor.x))
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{
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auto& tiles = GetInstance().GameLevel.PuzzleTiles;
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for (int32_t i = 0; i < tiles.Count; ++i)
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{
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tiles.Data[i].EData.TestColor = DefaultTileColor;
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}
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}
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ImGui::Text("Shader log:");
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ImGui::TextWrapped("%s", GetShared().Dev.ShaderLog);
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}
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ImGui::End();
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if (ImGui::Begin("Textures"))
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{
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if (ImGui::Button("Reload"))
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{
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LoadTextures();
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}
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for (int32_t i = 0; i < MaxTextures; ++i)
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{
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if (!isValid(Textures[i].RenderHandle)) continue;
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ImGui::Text("%i", i);
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float width = bx::min<float>(ImGui::GetContentRegionAvail().x, Textures[i].Info.width);
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float height = bx::min<float>(ImGui::GetContentRegionAvail().x, Textures[i].Info.height);
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ImGui::Image(Textures[i].RenderHandle.idx, {width, height});
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}
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}
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ImGui::End();
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if (ImGui::Begin("Puzzles"))
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{
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if (ImGui::Button("Add"))
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{
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bool found = false;
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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auto& puz = level.Puzzles[i].Data;
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if (puz.ID == UINT16_MAX)
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{
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bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle");
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puz.ID = i;
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found = true;
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break;
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}
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}
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if (!found)
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{
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LOG_ERROR("Too many puzzles!");
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}
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}
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ImGui::Separator();
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for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
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{
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auto& puzzleData = level.Puzzles[i].Data;
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if (puzzleData.ID == UINT16_MAX) continue;
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bool isSelected = debug.SelectedDebugLevel == i;
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ImGui::PushID("selectable");
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if (ImGui::Selectable(puzzleData.PuzzleName, isSelected))
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{
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debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
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}
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ImGui::PopID();
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}
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}
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ImGui::End();
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if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
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{
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if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
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{
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debug.SelectedDebugLevel = UINT16_MAX;
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}
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}
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if (ImGui::Begin("Cards"))
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{
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Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
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if (ImGui::Button("Save"))
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{
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Puzzle::SaveStaticPuzzleData();
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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Puzzle::LoadStaticPuzzleData();
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}
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for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i)
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{
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ImGui::Separator();
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Generated::StaticPuzzleCard& card = staticData.Cards[i];
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ImGui::PushID(i);
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char cardName[64]{0};
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bx::snprintf(cardName, sizeof(cardName), "%i", i);
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ImGui::Selectable(cardName);
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if (ImGui::BeginDragDropSource())
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{
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Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos());
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ImGui::SetDragDropPayload("cardtype", &i, sizeof(i));
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ImGui::EndDragDropSource();
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}
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Tools::ModelDropdown(card.ModelHandle);
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Tools::TextureDropdown(card.BoardTextureHandle);
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for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
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{
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ImGui::PushID(y);
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for (int8_t x = 0; x < Puzzle::Config::CardSize; ++x)
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{
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if (x > 0) ImGui::SameLine();
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ImGui::PushID(x);
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auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
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if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
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{
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int32_t newVal = int32_t(node) + 1;
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if (newVal >= Generated::PuzzleElementType::EntryCount)
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{
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newVal = 0;
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}
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node = Generated::PuzzleElementType::Enum(newVal);
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}
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ImGui::PopID();
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}
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ImGui::PopID();
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}
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ImGui::PopID();
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}
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}
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ImGui::End();
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}
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void GameRendering::LoadTextures()
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{
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for (int32_t i = 0; i < MaxTextures; ++i)
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@@ -791,26 +415,7 @@ namespace Game
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ImGui::DockSpaceOverViewport(0, 0, ImGuiDockNodeFlags_PassthruCentralNode);
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}
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if (UIVisible == UIVisibilityState::Debug)
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{
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RenderDebugUI();
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}
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ImGui::SetNextWindowPos({0, 0});
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if (ImGui::Begin("Stats",
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nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_AlwaysAutoResize))
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{
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if (GetInstance().Player.CameraM == CameraMode::Freefly)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, {0.8f, 0.1f, 0.1f, 1.0f});
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ImGui::Text("NOCLIP");
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ImGui::PopStyleColor();
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}
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ImGui::Text("Delta: %.01fms", time.Delta * 1000);
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ImGui::Text("FPS: %.0f", 1.0 / time.Delta);
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}
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ImGui::End();
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Tools::RenderDebugUI(*this);
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GetInstance().GameLevel.Update();
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GetInstance().GameLevel.Render(MainViewID, Models, Materials, Textures);
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Reference in New Issue
Block a user