loading works!!
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@@ -94,13 +94,23 @@ namespace Generated
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char PuzzleName[64] = {};
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};
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bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
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bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer);
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bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer);
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bool Load(ElemPos* obj, uint32_t count, Deserializer& serializer);
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bool Save(const PuzzleNode* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzzleNode* obj, uint32_t count, Deserializer& serializer);
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bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer);
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bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer);
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bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer);
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bool Load(StaticPuzzleCardHandle* obj, uint32_t count, Deserializer& serializer);
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bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer);
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bool Load(StaticPuzzleData* obj, uint32_t count, Deserializer& serializer);
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bool Save(const PuzzleCardStack* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzzleCardStack* obj, uint32_t count, Deserializer& serializer);
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bool Save(const PlacedPuzzleCard* obj, uint32_t count, Serializer& serializer);
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bool Load(PlacedPuzzleCard* obj, uint32_t count, Deserializer& serializer);
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bool Save(const PuzzleData* obj, uint32_t count, Serializer& serializer);
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bool Load(PuzzleData* obj, uint32_t count, Deserializer& serializer);
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}
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