loading works!!

This commit is contained in:
Asuro
2025-03-11 01:19:13 +01:00
parent c7377c3452
commit ffad8f8460
11 changed files with 306 additions and 38 deletions

1
.gitattributes vendored
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@@ -4,3 +4,4 @@
*.png filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text *.blend filter=lfs diff=lfs merge=lfs -text
*.pzl filter=lfs diff=lfs merge=lfs -text

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@@ -88,6 +88,25 @@ namespace Generated
return isOk; return isOk;
} }
)END"; )END";
constexpr char LoadFuncHeader1[] =
R"END( bool Load(%s* obj, uint32_t count, Deserializer& serializer);
)END";
constexpr char LoadFuncBodyStart1[] = R"END( bool Load(%s* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
)END";
constexpr char LoadFuncBodyType3[] = R"END( isOk = Load(%sobj[i].%s, %u, serializer) && isOk;
)END";
constexpr char LoadFuncBodyEnum1[] = R"END( auto val = (%s)obj[i];
isOk = Load(&val, 1, serializer) && isOk;
)END";
constexpr char LoadFuncBodyEnd[] = R"END( }
return isOk;
}
)END";
} // namespace WriteTemplates } // namespace WriteTemplates
void CppFileWriter::InitBuffer(WriteBuffer& buf) void CppFileWriter::InitBuffer(WriteBuffer& buf)
@@ -220,24 +239,32 @@ void CppFileWriter::WriteTypes(const Def::DefinitionFile& definitions)
Write(WriteTemplates::StructEnd); Write(WriteTemplates::StructEnd);
} }
} }
void CppFileWriter::WriteSaveMethods(const Def::DefinitionFile& definitions) void CppFileWriter::WriteSaveLoadMethods(const Def::DefinitionFile& definitions)
{ {
char buf[64]{0}; char nameBuf[64]{0};
char fieldBuf[64]{0};
for (int32_t enumIdx = 0; enumIdx < definitions.EnumCount; ++enumIdx) for (int32_t enumIdx = 0; enumIdx < definitions.EnumCount; ++enumIdx)
{ {
const Def::Enum& e = definitions.Enums[enumIdx]; const Def::Enum& e = definitions.Enums[enumIdx];
bx::snprintf(buf, sizeof(buf), "%s::Enum", e.Name); bx::snprintf(nameBuf, sizeof(nameBuf), "%s::Enum", e.Name);
Write(WriteTemplates::SaveFuncHeader1, buf); PrintTypeName(fieldBuf, sizeof(fieldBuf), e.EnumType, definitions);
WriteCpp(WriteTemplates::SaveFuncBodyStart1, buf); Write(WriteTemplates::SaveFuncHeader1, nameBuf);
PrintTypeName(buf, sizeof(buf), e.EnumType, definitions); Write(WriteTemplates::LoadFuncHeader1, nameBuf);
WriteCpp(WriteTemplates::SaveFuncBodyEnum1, buf);
WriteCpp(WriteTemplates::SaveFuncBodyStart1, nameBuf);
WriteCpp(WriteTemplates::SaveFuncBodyEnum1, fieldBuf);
WriteCpp(WriteTemplates::SaveFuncBodyEnd); WriteCpp(WriteTemplates::SaveFuncBodyEnd);
WriteCpp(WriteTemplates::LoadFuncBodyStart1, nameBuf);
WriteCpp(WriteTemplates::LoadFuncBodyEnum1, fieldBuf);
WriteCpp(WriteTemplates::LoadFuncBodyEnd);
} }
for (int32_t typeIdx = 0; typeIdx < definitions.TypeCount; ++typeIdx) for (int32_t typeIdx = 0; typeIdx < definitions.TypeCount; ++typeIdx)
{ {
const Def::Type& t = definitions.Types[typeIdx]; const Def::Type& t = definitions.Types[typeIdx];
Write(WriteTemplates::SaveFuncHeader1, t.Name); Write(WriteTemplates::SaveFuncHeader1, t.Name);
Write(WriteTemplates::LoadFuncHeader1, t.Name);
WriteCpp(WriteTemplates::SaveFuncBodyStart1, t.Name); WriteCpp(WriteTemplates::SaveFuncBodyStart1, t.Name);
for (int32_t fieldIdx = 0; fieldIdx < t.FieldCount; ++fieldIdx) for (int32_t fieldIdx = 0; fieldIdx < t.FieldCount; ++fieldIdx)
@@ -248,11 +275,18 @@ void CppFileWriter::WriteSaveMethods(const Def::DefinitionFile& definitions)
bx::max(1, t.FieldArraySizes[fieldIdx])); bx::max(1, t.FieldArraySizes[fieldIdx]));
} }
WriteCpp(WriteTemplates::SaveFuncBodyEnd); WriteCpp(WriteTemplates::SaveFuncBodyEnd);
WriteCpp(WriteTemplates::LoadFuncBodyStart1, t.Name);
for (int32_t fieldIdx = 0; fieldIdx < t.FieldCount; ++fieldIdx)
{
WriteCpp(WriteTemplates::LoadFuncBodyType3,
t.FieldArraySizes[fieldIdx] > 0 ? "" : "&",
t.FieldNames[fieldIdx],
bx::max(1, t.FieldArraySizes[fieldIdx]));
}
WriteCpp(WriteTemplates::LoadFuncBodyEnd);
} }
} }
void CppFileWriter::WriteLoadMethods(const Def::DefinitionFile& definitions)
{
}
void CppFileWriter::GenerateCpp(const bx::FilePath& outDir, const Def::DefinitionFile& definitions) void CppFileWriter::GenerateCpp(const bx::FilePath& outDir, const Def::DefinitionFile& definitions)
{ {
LOG(0, "Generating output files..."); LOG(0, "Generating output files...");
@@ -264,7 +298,7 @@ void CppFileWriter::GenerateCpp(const bx::FilePath& outDir, const Def::Definitio
WriteCpp(WriteTemplates::FileCppStart); WriteCpp(WriteTemplates::FileCppStart);
WriteEnums(definitions); WriteEnums(definitions);
WriteTypes(definitions); WriteTypes(definitions);
WriteSaveMethods(definitions); WriteSaveLoadMethods(definitions);
Write(WriteTemplates::FileEnd); Write(WriteTemplates::FileEnd);
WriteCpp(WriteTemplates::FileEnd); WriteCpp(WriteTemplates::FileEnd);

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@@ -24,8 +24,7 @@ struct CppFileWriter
void PrintTypeName(char* buf, int32_t bufSize, const Def::FieldType& type, const Def::DefinitionFile& definitions); void PrintTypeName(char* buf, int32_t bufSize, const Def::FieldType& type, const Def::DefinitionFile& definitions);
void WriteEnums(const Def::DefinitionFile& definitions); void WriteEnums(const Def::DefinitionFile& definitions);
void WriteTypes(const Def::DefinitionFile& definitions); void WriteTypes(const Def::DefinitionFile& definitions);
void WriteSaveMethods(const Def::DefinitionFile& definitions); void WriteSaveLoadMethods(const Def::DefinitionFile& definitions);
void WriteLoadMethods(const Def::DefinitionFile& definitions);
void GenerateCpp(const bx::FilePath& outDir, const Def::DefinitionFile& definitions); void GenerateCpp(const bx::FilePath& outDir, const Def::DefinitionFile& definitions);
void Write(const char* templateStr, ...); void Write(const char* templateStr, ...);

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@@ -6,6 +6,10 @@
#include "Puzzle.h" #include "Puzzle.h"
#include "SDL3/SDL_mouse.h" #include "SDL3/SDL_mouse.h"
#include "bgfx/bgfx.h" #include "bgfx/bgfx.h"
#include "bx/error.h"
#include "bx/file.h"
#include "bx/filepath.h"
#include "bx/string.h"
#include "imgui.h" #include "imgui.h"
#include "rendering/Rendering.h" #include "rendering/Rendering.h"
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
@@ -72,6 +76,57 @@ namespace Game
Generated::Setup(PuzzleData); Generated::Setup(PuzzleData);
bx::Error err;
bx::DirectoryReader dirIter;
bx::FileInfo info;
bx::FilePath puzzleDirPath{"game/data/puzzles"};
uint32_t puzIdx = 0;
if (dirIter.open(puzzleDirPath, &err))
{
while (true)
{
int32_t readCount = dirIter.read(&info, sizeof(info), &err);
if (readCount == 0) break;
if (err.isOk())
{
if (info.type != bx::FileType::File) continue;
bx::StringView pathEnd = info.filePath.getExt();
if (bx::strCmpI(pathEnd, ".pzl") != 0) continue;
if (puzIdx >= BX_COUNTOF(Puzzles))
{
LOG_WARN("Too many puzzles!");
break;
}
bx::FilePath fullPath = puzzleDirPath;
fullPath.join(info.filePath);
LOG("Loading %s", fullPath.getCPtr());
Generated::Deserializer ser;
ser.Init(fullPath);
if (Generated::Load(&Puzzles[puzIdx].Data, 1, ser))
{
Puzzles[puzIdx].Setup();
++puzIdx;
}
else
{
LOG_WARN("Failed to load puzzle!");
}
ser.Finish();
}
else
{
LOG_ERROR("Failed parsing file name at %s:\n%s", puzzleDirPath.getCPtr(), err.getMessage());
break;
}
}
}
else
{
LOG_ERROR("Failed to open puzzle dir at %s:\n%s", puzzleDirPath.getCPtr(), err.getMessage().getCPtr());
}
if (Cubes.Count == 0) if (Cubes.Count == 0)
{ {
for (uint32_t yy = 0; yy < 11; ++yy) for (uint32_t yy = 0; yy < 11; ++yy)

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@@ -38,7 +38,7 @@ namespace Generated
} }
const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H) const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H)
{ {
// assert(IsValid(H)); assert(IsValid(H));
return data.Cards[H.Idx]; return data.Cards[H.Idx];
} }
@@ -203,7 +203,7 @@ namespace Generated
if (dataChanged) if (dataChanged)
{ {
char path[128]{0}; char path[128]{0};
bx::snprintf(path, sizeof(path), "game/data/%s.pzl", obj.PuzzleName); bx::snprintf(path, sizeof(path), "game/data/puzzles/%s.pzl", obj.PuzzleName);
Serializer ser; Serializer ser;
ser.Init(path); ser.Init(path);
if (Save(&obj, 1, ser)) if (Save(&obj, 1, ser))
@@ -231,4 +231,15 @@ namespace Generated
lhs += rhs; lhs += rhs;
return lhs; return lhs;
} }
PuzPos operator-=(PuzPos lhs, const PuzPos& rhs)
{
lhs.X -= rhs.X;
lhs.Y -= rhs.Y;
return lhs;
}
PuzPos operator-(PuzPos lhs, const PuzPos& rhs)
{
lhs -= rhs;
return lhs;
}
} // namespace Generated } // namespace Generated

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BIN
src/game/data/puzzles/test.pzl LFS Normal file

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41
src/gen/Def.cpp Normal file
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@@ -0,0 +1,41 @@
#include "Def.h"
#define INST(T) \
template bool Save<T>(const T* obj, uint32_t count, Serializer& serializer); \
template bool Load<T>(T * obj, uint32_t count, Deserializer & serializer);
namespace Generated
{
template <typename T> bool Save(const T* obj, uint32_t count, Serializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = serializer.Write(&obj[i], sizeof(obj[i])) && isOk;
}
return isOk;
}
template <typename T> bool Load(T* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = serializer.Read(&obj[i], sizeof(obj[i])) && isOk;
}
return isOk;
}
INST(uint8_t)
INST(uint16_t)
INST(uint32_t)
INST(uint64_t)
INST(int8_t)
INST(int16_t)
INST(int32_t)
INST(int64_t)
INST(float)
INST(double)
INST(bool)
INST(char)
} // namespace Generated

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@@ -2,17 +2,6 @@
#include <bx/file.h> #include <bx/file.h>
#include <cstdint> #include <cstdint>
#define SAVE_T(T) \
inline bool Save(const T* obj, uint32_t count, Serializer& serializer) \
{ \
bool isOk = true; \
for (uint32_t i = 0; i < count; ++i) \
{ \
isOk = serializer.Write(&obj[i], sizeof(obj[i])) && isOk; \
} \
return isOk; \
}
namespace Generated namespace Generated
{ {
struct Serializer struct Serializer
@@ -40,17 +29,31 @@ namespace Generated
} }
}; };
SAVE_T(uint8_t) struct Deserializer
SAVE_T(uint16_t) {
SAVE_T(uint32_t) bx::Error Err;
SAVE_T(uint64_t) bx::FilePath Path;
SAVE_T(int8_t) bx::FileReader Reader;
SAVE_T(int16_t)
SAVE_T(int32_t)
SAVE_T(int64_t)
SAVE_T(float)
SAVE_T(double)
SAVE_T(bool)
SAVE_T(char)
bool Init(const bx::FilePath& path)
{
Path = path;
Reader.open(path, &Err);
return Err.isOk();
}
bool Read(void* data, uint32_t size)
{
Reader.read(data, size, &Err);
return Err.isOk();
}
void Finish()
{
Reader.close();
}
};
template <typename T> bool Save(const T* obj, uint32_t count, Serializer& serializer);
template <typename T> bool Load(T* obj, uint32_t count, Deserializer& serializer);
} // namespace Generated } // namespace Generated

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@@ -12,6 +12,16 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
auto val = (int32_t)obj[i];
isOk = Load(&val, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer) bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -22,6 +32,16 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].X, 1, serializer) && isOk;
isOk = Load(&obj[i].Y, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer) bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -32,6 +52,16 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(ElemPos* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].Position, 1, serializer) && isOk;
isOk = Load(&obj[i].ElemIdx, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const PuzzleNode* obj, uint32_t count, Serializer& serializer) bool Save(const PuzzleNode* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -41,6 +71,15 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(PuzzleNode* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(obj[i].PlacedTypes, 4, serializer) && isOk;
}
return isOk;
}
bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer) bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -51,6 +90,16 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(obj[i].Nodes, 4, serializer) && isOk;
isOk = Load(&obj[i].ModelHandle, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer) bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -60,6 +109,15 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(StaticPuzzleCardHandle* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].Idx, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer) bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -69,6 +127,15 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(StaticPuzzleData* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(obj[i].Cards, 64, serializer) && isOk;
}
return isOk;
}
bool Save(const PuzzleCardStack* obj, uint32_t count, Serializer& serializer) bool Save(const PuzzleCardStack* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -80,6 +147,17 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(PuzzleCardStack* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].RefCard, 1, serializer) && isOk;
isOk = Load(&obj[i].MaxAvailableCount, 1, serializer) && isOk;
isOk = Load(&obj[i].UsedCount, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const PlacedPuzzleCard* obj, uint32_t count, Serializer& serializer) bool Save(const PlacedPuzzleCard* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -92,6 +170,18 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(PlacedPuzzleCard* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].RefCard, 1, serializer) && isOk;
isOk = Load(&obj[i].Position, 1, serializer) && isOk;
isOk = Load(&obj[i].Rotation, 1, serializer) && isOk;
isOk = Load(&obj[i].IsLocked, 1, serializer) && isOk;
}
return isOk;
}
bool Save(const PuzzleData* obj, uint32_t count, Serializer& serializer) bool Save(const PuzzleData* obj, uint32_t count, Serializer& serializer)
{ {
bool isOk = true; bool isOk = true;
@@ -110,4 +200,22 @@ namespace Generated
} }
return isOk; return isOk;
} }
bool Load(PuzzleData* obj, uint32_t count, Deserializer& serializer)
{
bool isOk = true;
for (uint32_t i = 0; i < count; ++i)
{
isOk = Load(&obj[i].WidthTiles, 1, serializer) && isOk;
isOk = Load(&obj[i].HeightTiles, 1, serializer) && isOk;
isOk = Load(&obj[i].AvailableCardCount, 1, serializer) && isOk;
isOk = Load(obj[i].AvailableCards, 16, serializer) && isOk;
isOk = Load(&obj[i].PlacedCardCount, 1, serializer) && isOk;
isOk = Load(obj[i].PlacedCards, 256, serializer) && isOk;
isOk = Load(obj[i].PlacedNodes, 1024, serializer) && isOk;
isOk = Load(&obj[i].GoalPositionCount, 1, serializer) && isOk;
isOk = Load(obj[i].GoalPositions, 16, serializer) && isOk;
isOk = Load(obj[i].PuzzleName, 64, serializer) && isOk;
}
return isOk;
}
} }

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@@ -94,13 +94,23 @@ namespace Generated
char PuzzleName[64] = {}; char PuzzleName[64] = {};
}; };
bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer); bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer); bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer);
bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer);
bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer); bool Save(const ElemPos* obj, uint32_t count, Serializer& serializer);
bool Load(ElemPos* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzzleNode* obj, uint32_t count, Serializer& serializer); bool Save(const PuzzleNode* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleNode* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer); bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer);
bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer); bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer);
bool Load(StaticPuzzleCardHandle* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer); bool Save(const StaticPuzzleData* obj, uint32_t count, Serializer& serializer);
bool Load(StaticPuzzleData* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzzleCardStack* obj, uint32_t count, Serializer& serializer); bool Save(const PuzzleCardStack* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleCardStack* obj, uint32_t count, Deserializer& serializer);
bool Save(const PlacedPuzzleCard* obj, uint32_t count, Serializer& serializer); bool Save(const PlacedPuzzleCard* obj, uint32_t count, Serializer& serializer);
bool Load(PlacedPuzzleCard* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzzleData* obj, uint32_t count, Serializer& serializer); bool Save(const PuzzleData* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleData* obj, uint32_t count, Deserializer& serializer);
} }