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assets/blender/Channels.blend
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assets/blender/Channels.blend
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@@ -564,6 +564,9 @@ namespace Game
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cover.EData.Visible = IsActive;
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cover.EData.ModelH = staticCard.Sockets[i].Model;
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cover.EData.Transform = tile.EData.Transform;
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cover.EData.MaterialHandle = EMaterial::Default;
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cover.EData.BaseColor = {0.2f, 0.1f, 0.7f, 1.0f};
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cover.EData.DotColor = {0.2f, 0.2f, 0.8f, 1.0f};
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Gen::TranslateLocal(cover.EData.Transform, model.Sockets[i].Pos);
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Gen::RotateLocal(cover.EData.Transform, Gen::EulerFromRotation(model.Sockets[i].Rot));
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}
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@@ -700,6 +700,9 @@ namespace Tools
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ImGui::SameLine();
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ImGui::Text("kannst du Karten drehen.");
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ImGui::Text("");
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ImGui::Text("Dein Ziel: Verbinde die Pumpe mit dem Abfluss, um das");
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ImGui::Text("Tor zum nächsten Level zu öffnen!");
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ImGui::Text("");
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auto& inflowTexture = rendering.Textures[10];
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auto& outflowTexture = rendering.Textures[9];
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auto& connectionTexture = rendering.Textures[8];
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src/game/data/puzzles/2.pzl
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src/game/data/puzzles/2.pzl
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src/models/channel_cover_big.glb
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src/models/channel_cover_big.glb
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src/models/w straight.glb
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src/models/w straight.glb
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src/models/w! corner short.glb
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src/models/w! corner short.glb
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src/models/w+ corner short.glb
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src/models/w+ corner short.glb
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src/models/z_water_cover.glb
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src/models/z_water_cover.glb
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