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4 Commits

Author SHA1 Message Date
Till Wübbers
d6e0cbf41c more tutorial text 2025-06-26 11:12:10 +02:00
Asuro
f95d9dee91 final build ig 2025-06-21 12:31:46 +02:00
Asuro
3c0af71470 puzzle 2025-06-21 12:21:14 +02:00
Asuro
7e89d93a7d bridge 2025-06-21 12:10:53 +02:00
11 changed files with 20 additions and 11 deletions

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@@ -564,6 +564,9 @@ namespace Game
cover.EData.Visible = IsActive; cover.EData.Visible = IsActive;
cover.EData.ModelH = staticCard.Sockets[i].Model; cover.EData.ModelH = staticCard.Sockets[i].Model;
cover.EData.Transform = tile.EData.Transform; cover.EData.Transform = tile.EData.Transform;
cover.EData.MaterialHandle = EMaterial::Default;
cover.EData.BaseColor = {0.2f, 0.1f, 0.7f, 1.0f};
cover.EData.DotColor = {0.2f, 0.2f, 0.8f, 1.0f};
Gen::TranslateLocal(cover.EData.Transform, model.Sockets[i].Pos); Gen::TranslateLocal(cover.EData.Transform, model.Sockets[i].Pos);
Gen::RotateLocal(cover.EData.Transform, Gen::EulerFromRotation(model.Sockets[i].Rot)); Gen::RotateLocal(cover.EData.Transform, Gen::EulerFromRotation(model.Sockets[i].Rot));
} }

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@@ -700,6 +700,9 @@ namespace Tools
ImGui::SameLine(); ImGui::SameLine();
ImGui::Text("kannst du Karten drehen."); ImGui::Text("kannst du Karten drehen.");
ImGui::Text(""); ImGui::Text("");
ImGui::Text("Dein Ziel: Verbinde die Pumpe mit dem Abfluss, um das");
ImGui::Text("Tor zum nächsten Level zu öffnen!");
ImGui::Text("");
auto& inflowTexture = rendering.Textures[10]; auto& inflowTexture = rendering.Textures[10];
auto& outflowTexture = rendering.Textures[9]; auto& outflowTexture = rendering.Textures[9];
auto& connectionTexture = rendering.Textures[8]; auto& connectionTexture = rendering.Textures[8];

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src/models/z_water_cover.glb LFS Normal file

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