Compare commits
2 Commits
551796e7ad
...
1067a72012
| Author | SHA1 | Date | |
|---|---|---|---|
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1067a72012 | ||
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fa93abe1ec |
48
src/game/Gen.cpp
Normal file
48
src/game/Gen.cpp
Normal file
@@ -0,0 +1,48 @@
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#include "Gen.h"
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namespace Generated
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{
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bool IsValid(const ModelHandle& h)
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{
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return h.ModelIdx != UINT16_MAX && IsValid(h.Asset);
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}
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bool IsValid(const AssetHandle& h)
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{
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return h.Idx != UINT32_MAX;
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}
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bool operator==(const AssetHandle& lhs, const AssetHandle& rhs)
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{
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return lhs.Idx == rhs.Idx;
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}
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bool operator==(const ModelHandle& lhs, const ModelHandle& rhs)
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{
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if (!IsValid(lhs) || !IsValid(rhs)) return IsValid(lhs) == IsValid(rhs);
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return lhs.ModelIdx == rhs.ModelIdx && lhs.Asset == rhs.Asset;
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}
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs)
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{
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lhs.X += rhs.X;
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lhs.Y += rhs.Y;
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return lhs;
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}
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PuzPos operator+(PuzPos lhs, const PuzPos& rhs)
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{
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PuzPos res = lhs;
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res.X += rhs.X;
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res.Y += rhs.Y;
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return res;
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}
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PuzPos operator-=(PuzPos lhs, const PuzPos& rhs)
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{
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lhs.X -= rhs.X;
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lhs.Y -= rhs.Y;
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return lhs;
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}
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PuzPos operator-(PuzPos lhs, const PuzPos& rhs)
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{
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PuzPos res = lhs;
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res.X += rhs.X;
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res.Y += rhs.Y;
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return res;
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}
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} // namespace Generated
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14
src/game/Gen.h
Normal file
14
src/game/Gen.h
Normal file
@@ -0,0 +1,14 @@
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#pragma once
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#include "../gen/Generated.h"
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namespace Generated
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{
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bool IsValid(const AssetHandle& h);
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bool IsValid(const ModelHandle& h);
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bool operator==(const AssetHandle& lhs, const AssetHandle& rhs);
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bool operator==(const ModelHandle& lhs, const ModelHandle& rhs);
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
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PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
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} // namespace Generated
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@@ -45,7 +45,7 @@ namespace Game
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char ImguiIni[4096]{0};
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static constexpr uint32_t MaxAssets = 128;
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uint32_t AssetCount = 0;
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uint32_t AssetHandles[MaxAssets]{0};
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Generated::AssetHandle AssetHandles[MaxAssets]{0};
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char AssetHandlePaths[MaxAssets][128];
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bool ShowImguiDemo = false;
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uint8_t DebugCardRotation = 0;
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@@ -1,4 +1,5 @@
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#include "../gen/Def.h"
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#include "Gen.h"
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#include "Global.h"
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#include "Input.h"
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#include "Instance.h"
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@@ -23,14 +24,14 @@ namespace Game
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{
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void EntityRenderData::Render(const Model* models, const Material* materials)
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{
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if (ModelHandle == UINT16_MAX || MaterialHandle == UINT16_MAX) return;
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if (!Generated::IsValid(ModelH) || MaterialHandle == UINT16_MAX) return;
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if (!Visible) return;
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auto& rendering = GameRendering::Get();
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Transform.UpdateMatrix();
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bgfx::setTransform(Transform.M.M);
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const Model& currentModel = models[ModelHandle];
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const Model& currentModel = models[ModelH.ModelIdx];
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const Material& currentMaterial = materials[MaterialHandle];
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bgfx::setVertexBuffer(0, currentModel.VertexBuffer);
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bgfx::setIndexBuffer(currentModel.IndexBuffer);
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@@ -105,9 +106,8 @@ namespace Game
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LOG("Loading %s", fullPath.getCPtr());
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Generated::Deserializer ser;
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ser.Init(fullPath);
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Generated::PuzzleData dataBuf;
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if (ser.ReadT("PZZL", dataBuf))
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if (ser.Init(fullPath, "PZZL") && ser.ReadT(dataBuf))
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{
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if (dataBuf.ID >= BX_COUNTOF(Puzzles))
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{
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@@ -278,7 +278,7 @@ namespace Game
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void Cube::Setup()
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{
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EData.MaterialHandle = 0;
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EData.ModelHandle = GameRendering::Get().GetModelHandleFromPath("models/cube.gltf");
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EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/cube.gltf");
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}
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void Cube::Update()
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@@ -301,7 +301,7 @@ namespace Game
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void TestEntity::Setup()
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{
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EData.MaterialHandle = 0;
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EData.ModelHandle = GameRendering::Get().GetModelHandleFromPath("models/zurg.gltf");
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EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/zurg.gltf");
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EData.Transform.Position = {0.0f, 0.0f, 0.0f};
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}
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@@ -327,7 +327,7 @@ namespace Game
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Level& level = GetInstance().GameLevel;
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auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
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for (int8_t y = 0; y < Data.WidthTiles / Puzzle::Config::CardSize; ++y)
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for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
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{
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for (int8_t x = 0; x < Data.WidthTiles / Puzzle::Config::CardSize; ++x)
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{
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@@ -337,21 +337,24 @@ namespace Game
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bool IsValid = Puzzle::IsValid(card.RefCard);
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tile.EData.Visible = true;
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quad.EData.Visible = IsValid;
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quad.EData.Visible = true;
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// const Generated::StaticPuzzleCard& cData = Puzzle::GetCard(card.RefCard);
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tile.EData.ModelHandle =
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IsValid ? staticCards[card.RefCard.Idx].ModelHandle : staticCards[0].ModelHandle;
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tile.EData.Transform.SetPosition({
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tile.EData.ModelH = IsValid ? staticCards[card.RefCard.Idx].ModelHandle : staticCards[0].ModelHandle;
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Vec3 cardPos = {
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(float)card.Position.X * Puzzle::Config::CardScaleWorld,
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-5.0f,
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(float)card.Position.Y * Puzzle::Config::CardScaleWorld,
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});
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};
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if (!IsValid)
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{
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cardPos = {x * Puzzle::Config::CardScaleWorld, -5.0f, y * Puzzle::Config::CardScaleWorld};
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}
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tile.EData.Transform.SetPosition(cardPos);
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bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * 0.5f);
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Vec3 fw = {0, -1, 0};
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quad.EData.Transform.SetPosition({});
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quad.EData.Transform.Rotation = camTransform.Rotation;
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quad.EData.Transform.SetPosition(fw);
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quad.EData.Transform.Rotation = {};
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}
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}
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}
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@@ -21,7 +21,7 @@ namespace Game
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Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
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Transform Transform;
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uint16_t MaterialHandle = UINT16_MAX;
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uint16_t ModelHandle = UINT16_MAX;
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Generated::ModelHandle ModelH;
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bool Visible = true;
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void Render(const Model* models, const Material* materials);
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@@ -133,6 +133,7 @@ namespace Game
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}
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LOG("Found %u models!", modelFilePathCount);
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auto& inst = GetInstance();
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int32_t writeI = 0;
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for (int32_t i = 0; i < modelFilePathCount; ++i)
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{
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@@ -141,11 +142,11 @@ namespace Game
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Model& mod = models[writeI];
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if (LoadMesh(mod, fullPath.getCPtr(), modelFileIsBinary[i]))
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{
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mod.AssetHandle = CrcPath(fullPath.getCPtr());
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auto& inst = GetInstance();
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mod.Handle.Asset.Idx = CrcPath(fullPath.getCPtr());
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mod.Handle.ModelIdx = inst.DebugData.AssetCount;
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if (inst.DebugData.AssetCount < inst.DebugData.MaxAssets)
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{
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inst.DebugData.AssetHandles[inst.DebugData.AssetCount] = mod.AssetHandle;
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inst.DebugData.AssetHandles[inst.DebugData.AssetCount] = mod.Handle.Asset;
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bx::strCopy(inst.DebugData.AssetHandlePaths[inst.DebugData.AssetCount],
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sizeof(inst.DebugData.AssetHandlePaths[inst.DebugData.AssetCount]),
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fullPath.getCPtr());
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@@ -42,8 +42,7 @@ namespace Puzzle
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void LoadStaticPuzzleData()
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{
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Deserializer ser;
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ser.Init("game/data/static/puzzle.dat");
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if (ser.ReadT("SPUZ", StaticData))
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if (ser.Init("game/data/static/puzzle.dat", "SPUZ") && ser.ReadT(StaticData))
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{
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LOG("Successfully loaded static puzzle data!");
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}
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@@ -54,8 +53,7 @@ namespace Puzzle
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{
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auto& data = GetStaticPuzzleData();
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Serializer ser;
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ser.Init("game/data/static/puzzle.dat");
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if (ser.WriteT("SPUZ", GetStaticPuzzleData()))
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if (ser.Init("game/data/static/puzzle.dat", "SPUZ") && ser.WriteT(GetStaticPuzzleData()))
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{
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LOG("Successfully saved static puzzle data!");
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}
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@@ -576,8 +574,7 @@ namespace Puzzle
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char path[128]{0};
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WritePuzzleFilePath(path, sizeof(path), obj.ID);
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Serializer ser;
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ser.Init(path);
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if (ser.WriteT("PZZL", obj))
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if (ser.Init(path, "PZZL") && ser.WriteT(obj))
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{
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LOG("Saved to %s", path);
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}
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@@ -591,33 +588,3 @@ namespace Puzzle
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return isVisible;
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}
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} // namespace Puzzle
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namespace Generated
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{
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs)
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{
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lhs.X += rhs.X;
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lhs.Y += rhs.Y;
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return lhs;
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}
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PuzPos operator+(PuzPos lhs, const PuzPos& rhs)
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{
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PuzPos res = lhs;
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res.X += rhs.X;
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res.Y += rhs.Y;
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return res;
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}
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PuzPos operator-=(PuzPos lhs, const PuzPos& rhs)
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{
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lhs.X -= rhs.X;
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lhs.Y -= rhs.Y;
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return lhs;
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}
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PuzPos operator-(PuzPos lhs, const PuzPos& rhs)
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{
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PuzPos res = lhs;
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res.X += rhs.X;
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res.Y += rhs.Y;
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return res;
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}
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} // namespace Generated
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@@ -1,9 +1,8 @@
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#pragma once
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#include "Serial.h"
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#include <cstdint>
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#include <imgui.h>
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#include "../../gen/Generated.h"
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#include "Gen.h"
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namespace Puzzle
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{
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@@ -51,9 +50,3 @@ namespace Puzzle
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};
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bool RenderDebugUI(PuzzleData& obj);
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} // namespace Puzzle
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namespace Generated
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{
|
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
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PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
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} // namespace Generated
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|
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@@ -1,32 +0,0 @@
|
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#include "Global.h"
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#include "Log.h"
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#include "Serial.h"
|
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#include "bx/bx.h"
|
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#include "bx/file.h"
|
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#include "bx/filepath.h"
|
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|
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void SerializeStruct(void* data, uint64_t size, const char* path)
|
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{
|
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bx::Error err;
|
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bx::FilePath filePath{path};
|
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bx::FileWriter writer;
|
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if (writer.open(filePath, false, &err))
|
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{
|
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if (!writer.write(data, size, &err))
|
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{
|
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LOG_ERROR("Failed to write to file %s: %s", path, err.getMessage().getCPtr());
|
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writer.close();
|
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return;
|
||||
}
|
||||
}
|
||||
else
|
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{
|
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LOG_ERROR("Failed to open file %s: %s", path, err.getMessage().getCPtr());
|
||||
return;
|
||||
}
|
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LOG("Successful serialization");
|
||||
}
|
||||
|
||||
void DeserializeStruct(void* data, SerializationHeader& expectedHeader, const char* path)
|
||||
{
|
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}
|
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@@ -1,32 +0,0 @@
|
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#include <cstdint>
|
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|
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struct SerializationHeader
|
||||
{
|
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uint8_t _ID0 = 0;
|
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uint8_t _ID1 = 0;
|
||||
uint8_t _ID2 = 0;
|
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uint8_t _ID3 = 0;
|
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uint8_t HeaderVersion = 0;
|
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uint8_t VersionNum = 0;
|
||||
uint8_t Reserved0 = 0;
|
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uint8_t Reserved1 = 0;
|
||||
};
|
||||
|
||||
#define SER_HEADER(Version, FCC) \
|
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SerializationHeader __Header{ \
|
||||
FCC[0], \
|
||||
FCC[1], \
|
||||
FCC[2], \
|
||||
FCC[3], \
|
||||
1, \
|
||||
Version, \
|
||||
0, \
|
||||
0, \
|
||||
}; \
|
||||
bool VersionMatches(uint8_t headerVersion, uint8_t versionNum) \
|
||||
{ \
|
||||
return headerVersion == 1 && versionNum == Version; \
|
||||
}
|
||||
|
||||
void SerializeStruct(void* data, uint64_t size, const char* path);
|
||||
void DeserializeStruct(void* data, SerializationHeader& expectedHeader, const char* path);
|
||||
@@ -1,14 +1,13 @@
|
||||
#include "Global.h"
|
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#include "Instance.h"
|
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#include "Tools.h"
|
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#include "bx/string.h"
|
||||
#include "rendering/Rendering.h"
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace Tools
|
||||
{
|
||||
const char* GetAssetPath(uint32_t assetHandle)
|
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const char* GetAssetPath(Generated::AssetHandle assetHandle)
|
||||
{
|
||||
const auto& inst = Game::GetInstance();
|
||||
for (int32_t j = 0; j < inst.DebugData.AssetCount; ++j)
|
||||
@@ -21,26 +20,17 @@ namespace Tools
|
||||
return "---";
|
||||
}
|
||||
|
||||
void ModelDropdown(uint32_t& modelHandle)
|
||||
void ModelDropdown(Generated::ModelHandle& modelHandle)
|
||||
{
|
||||
auto& R = Game::GameRendering::Get();
|
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const char* name = GetAssetPath(modelHandle);
|
||||
int32_t idx = -1;
|
||||
for (int32_t i = 0; i < R.ModelCount; ++i)
|
||||
{
|
||||
if (R.Models[i].AssetHandle == modelHandle)
|
||||
{
|
||||
idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
const char* name = GetAssetPath(modelHandle.Asset);
|
||||
if (ImGui::BeginCombo("Models", name))
|
||||
{
|
||||
for (int32_t i = 0; i < R.ModelCount; ++i)
|
||||
{
|
||||
if (ImGui::Selectable(GetAssetPath(R.Models[i].AssetHandle), i == idx))
|
||||
if (ImGui::Selectable(GetAssetPath(R.Models[i].Handle.Asset), i == modelHandle.ModelIdx))
|
||||
{
|
||||
modelHandle = i;
|
||||
modelHandle = R.Models[i].Handle;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include "Gen.h"
|
||||
|
||||
namespace Tools
|
||||
{
|
||||
void ModelDropdown(uint32_t& modelHandle);
|
||||
void ModelDropdown(Generated::ModelHandle& modelHandle);
|
||||
} // namespace Tools
|
||||
|
||||
BIN
src/game/data/puzzles/0.pzl
LFS
BIN
src/game/data/puzzles/0.pzl
LFS
Binary file not shown.
Binary file not shown.
@@ -38,6 +38,17 @@ type Mat4
|
||||
}")
|
||||
}
|
||||
|
||||
type AssetHandle
|
||||
{
|
||||
u32 Idx Default("UINT32_MAX")
|
||||
}
|
||||
|
||||
type ModelHandle
|
||||
{
|
||||
u16 ModelIdx Default("UINT16_MAX")
|
||||
AssetHandle Asset
|
||||
}
|
||||
|
||||
type PuzPos
|
||||
{
|
||||
i8 X
|
||||
@@ -59,7 +70,8 @@ enum PuzzleElementType(u8)
|
||||
type StaticPuzzleCard
|
||||
{
|
||||
PuzzleElementType Elements Arr(4)
|
||||
u32 ModelHandle
|
||||
ModelHandle ModelHandle
|
||||
|
||||
}
|
||||
|
||||
type StaticPuzzleCardHandle
|
||||
|
||||
@@ -731,17 +731,17 @@ namespace Game
|
||||
return mat;
|
||||
}
|
||||
|
||||
uint16_t GameRendering::GetModelHandleFromPath(const char* path)
|
||||
Generated::ModelHandle GameRendering::GetModelHandleFromPath(const char* path)
|
||||
{
|
||||
uint32_t AssetHandle = CrcPath(path);
|
||||
for (int32_t i = 0; i < ModelCount; ++i)
|
||||
{
|
||||
if (Models[i].AssetHandle == AssetHandle)
|
||||
if (Models[i].Handle.Asset.Idx == AssetHandle)
|
||||
{
|
||||
return i;
|
||||
return Models[i].Handle;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace Game
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
#pragma once
|
||||
#include "bgfx/defines.h"
|
||||
#include "imgui.h"
|
||||
#include <bgfx/bgfx.h>
|
||||
#include <bx/string.h>
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Gen.h"
|
||||
#include "../Global.h"
|
||||
#include "imgui.h"
|
||||
|
||||
union SDL_Event;
|
||||
|
||||
@@ -36,7 +37,7 @@ namespace Game
|
||||
bgfx::VertexBufferHandle VertexBuffer;
|
||||
bgfx::IndexBufferHandle IndexBuffer;
|
||||
bgfx::VertexLayout VertLayout;
|
||||
uint32_t AssetHandle = UINT16_MAX;
|
||||
Generated::ModelHandle Handle;
|
||||
};
|
||||
|
||||
struct Material
|
||||
@@ -118,6 +119,6 @@ namespace Game
|
||||
void HandleEvents();
|
||||
void RenderDebugUI();
|
||||
void Shutdown();
|
||||
uint16_t GetModelHandleFromPath(const char* path);
|
||||
Generated::ModelHandle GetModelHandleFromPath(const char* path);
|
||||
};
|
||||
} // namespace Game
|
||||
|
||||
108
src/gen/Def.h
108
src/gen/Def.h
@@ -8,32 +8,49 @@
|
||||
|
||||
namespace Generated
|
||||
{
|
||||
struct EmbeddedTypeDef
|
||||
{
|
||||
uint32_t Size = sizeof(Def::DefinitionFile);
|
||||
Def::DefinitionFile Data;
|
||||
};
|
||||
|
||||
struct Serializer
|
||||
{
|
||||
bx::Error Err;
|
||||
bx::FilePath Path;
|
||||
bx::FileWriter Writer;
|
||||
|
||||
bool Init(const bx::FilePath& path)
|
||||
bool Init(const bx::FilePath& path, const char* _4cc)
|
||||
{
|
||||
if (_4cc == nullptr)
|
||||
{
|
||||
LOG_ERROR("Provided invalid 4cc!");
|
||||
return false;
|
||||
}
|
||||
if (path.isEmpty())
|
||||
{
|
||||
LOG_ERROR("Provided empty path!");
|
||||
return false;
|
||||
}
|
||||
Path = path;
|
||||
Writer.open(path, false, &Err);
|
||||
if (!Writer.open(path, false, &Err))
|
||||
{
|
||||
LOG_ERROR("Failed to open file %s: %s", path.getCPtr(), Err.getMessage().getCPtr());
|
||||
return false;
|
||||
}
|
||||
Writer.write(_4cc, 4, &Err);
|
||||
if (!Err.isOk())
|
||||
{
|
||||
LOG_ERROR("Failed to write to file %s: %s", path.getCPtr(), Err.getMessage().getCPtr());
|
||||
}
|
||||
return Err.isOk();
|
||||
}
|
||||
|
||||
template <typename T> bool WriteT(const char* _4cc, const T& data)
|
||||
template <typename T> bool WriteT(const T& data)
|
||||
{
|
||||
if (!Write(_4cc, 4)) return false;
|
||||
|
||||
uint32_t hash = data.Hash;
|
||||
if (!Write(&hash, sizeof(hash))) return false;
|
||||
|
||||
uint32_t defSize = 0;
|
||||
if (!Write(&defSize, sizeof(defSize))) return false;
|
||||
|
||||
// auto& definitions = GetDefinitions();
|
||||
// if (!Write(&definitions, sizeof(definitions))) return false;
|
||||
|
||||
uint32_t size = sizeof(T);
|
||||
if (!Write(&size, sizeof(size))) return false;
|
||||
|
||||
@@ -51,6 +68,11 @@ namespace Generated
|
||||
{
|
||||
Writer.close();
|
||||
}
|
||||
|
||||
~Serializer()
|
||||
{
|
||||
Writer.close();
|
||||
}
|
||||
};
|
||||
|
||||
struct Deserializer
|
||||
@@ -59,11 +81,32 @@ namespace Generated
|
||||
bx::FilePath Path;
|
||||
bx::FileReader Reader;
|
||||
|
||||
bool Init(const bx::FilePath& path)
|
||||
bool Init(const bx::FilePath& path, const char* _4cc)
|
||||
{
|
||||
Path = path;
|
||||
Reader.open(path, &Err);
|
||||
return Err.isOk();
|
||||
if (!Reader.open(path, &Err))
|
||||
{
|
||||
LOG_ERROR("Failed to open file %s: %s", path.getCPtr(), Err.getMessage().getCPtr());
|
||||
return false;
|
||||
}
|
||||
char read4cc[4]{0};
|
||||
int32_t readAmount = Reader.read(read4cc, 4, &Err);
|
||||
if (!Err.isOk())
|
||||
{
|
||||
LOG_ERROR("Failed to read from file %s: %s", path.getCPtr(), Err.getMessage().getCPtr());
|
||||
return false;
|
||||
}
|
||||
if (readAmount < 4)
|
||||
{
|
||||
LOG_ERROR("Failed to read enough bytes from file %s", path.getCPtr());
|
||||
return false;
|
||||
}
|
||||
if (read4cc[0] != _4cc[0] || read4cc[1] != _4cc[1] || read4cc[2] != _4cc[2] || read4cc[3] != _4cc[3])
|
||||
{
|
||||
LOG_ERROR("4CC mismatch! %.4s != %.4s", read4cc, _4cc);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Read(void* data, uint32_t size)
|
||||
@@ -73,26 +116,28 @@ namespace Generated
|
||||
return Err.isOk();
|
||||
}
|
||||
|
||||
template <typename T> bool ReadT(const char* _4cc, T& data)
|
||||
template <typename T> bool ReadT(T& data)
|
||||
{
|
||||
char magic[5]{0};
|
||||
if (!Read(magic, 4)) return false;
|
||||
|
||||
bx::StringView given{_4cc, 4};
|
||||
bx::StringView loaded{magic, 4};
|
||||
if (bx::strCmp(given, loaded) != 0)
|
||||
{
|
||||
LOG_ERROR("Magic mismatch! %s != %s", _4cc, magic);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t hash = 0;
|
||||
if (!Read(&hash, sizeof(hash))) return false;
|
||||
|
||||
uint32_t defSize = 0;
|
||||
if (!Read(&defSize, sizeof(defSize))) return false;
|
||||
|
||||
if (data.Hash != hash)
|
||||
{
|
||||
LOG_ERROR("Hash mismatch! %u != %u", data.Hash, hash);
|
||||
return false;
|
||||
LOG_WARN("Hash mismatch! %u != %u", data.Hash, hash);
|
||||
|
||||
// TODO: figure out upgrade data
|
||||
data = {};
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG("Hash match!");
|
||||
|
||||
// Skip definitions, we know they match
|
||||
Reader.seek(defSize);
|
||||
|
||||
uint32_t size = 0;
|
||||
if (!Read(&size, sizeof(size))) return false;
|
||||
@@ -107,6 +152,8 @@ namespace Generated
|
||||
LOG_ERROR("Failed to load: %s", Err.getMessage().getCPtr());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -114,6 +161,11 @@ namespace Generated
|
||||
{
|
||||
Reader.close();
|
||||
}
|
||||
|
||||
~Deserializer()
|
||||
{
|
||||
Reader.close();
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T> bool Save(const T* obj, uint32_t count, Serializer& serializer);
|
||||
|
||||
Reference in New Issue
Block a user