cmake_minimum_required(VERSION 3.10) project(PuzGameProj) if (MSVC) else() add_compile_options(-g -gcodeview) add_link_options(-fuse-ld=lld -g -Wl,--pdb=) endif() # set the output directory for built objects. # This makes sure that the dynamic library goes into the build directory automatically. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") # Imgui file(GLOB imgui_sources dependency/imgui/*.h dependency/imgui/*.cpp) file(GLOB imgui_backend_sdl dependency/imgui/backends/imgui_impl_sdl3.h dependency/imgui/backends/imgui_impl_sdl3.cpp) # Engine file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h) add_executable(PuzGameEngine ${sources_engine} ${imgui_sources} ${imgui_backend_sdl}) set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17) target_include_directories(PuzGameEngine PUBLIC dependency/imgui) #file(COPY ${data} DESTINATION resources) #target_compile_options(PuzGameEngine PUBLIC xyz) #file(GLOB_RECURSE data resources/xyz) # Game file(GLOB_RECURSE sources_game game/*.cpp game/*.h) file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h) add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources}) set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17) target_include_directories(PuzGame PUBLIC dependency/imgui) # SDL add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/SDL" EXCLUDE_FROM_ALL) # BGFX SET(BGFX_BUILD_TOOLS ON) SET(BGFX_BUILD_EXAMPLES OFF) add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake") # Link target_link_libraries(PuzGame bx bimg bgfx) target_link_libraries(PuzGameEngine bx SDL3::SDL3) set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")