#pragma once enum class ScanCode { UNKNOWN = 0, /** * \name Usage page 0x07 * * These values are from usage page 0x07 (USB keyboard page). */ /* @{ */ A = 4, B = 5, C = 6, D = 7, E = 8, F = 9, G = 10, H = 11, I = 12, J = 13, K = 14, L = 15, M = 16, N = 17, O = 18, P = 19, Q = 20, R = 21, S = 22, T = 23, U = 24, V = 25, W = 26, X = 27, Y = 28, Z = 29, _1 = 30, _2 = 31, _3 = 32, _4 = 33, _5 = 34, _6 = 35, _7 = 36, _8 = 37, _9 = 38, _0 = 39, RETURN = 40, ESCAPE = 41, BACKSPACE = 42, TAB = 43, SPACE = 44, MINUS = 45, EQUALS = 46, LEFTBRACKET = 47, RIGHTBRACKET = 48, BACKSLASH = 49, /**< Located at the lower left of the return * key on ISO keyboards and at the right end * of the QWERTY row on ANSI keyboards. * Produces REVERSE SOLIDUS (backslash) and * VERTICAL LINE in a US layout, REVERSE * SOLIDUS and VERTICAL LINE in a UK Mac * layout, NUMBER SIGN and TILDE in a UK * Windows layout, DOLLAR SIGN and POUND SIGN * in a Swiss German layout, NUMBER SIGN and * APOSTROPHE in a German layout, GRAVE * ACCENT and POUND SIGN in a French Mac * layout, and ASTERISK and MICRO SIGN in a * French Windows layout. */ NONUSHASH = 50, /**< ISO USB keyboards actually use this code * instead of 49 for the same key, but all * OSes I've seen treat the two codes * identically. So, as an implementor, unless * your keyboard generates both of those * codes and your OS treats them differently, * you should generate BACKSLASH * instead of this code. As a user, you * should not rely on this code because SDL * will never generate it with most (all?) * keyboards. */ SEMICOLON = 51, APOSTROPHE = 52, GRAVE = 53, /**< Located in the top left corner (on both ANSI * and ISO keyboards). Produces GRAVE ACCENT and * TILDE in a US Windows layout and in US and UK * Mac layouts on ANSI keyboards, GRAVE ACCENT * and NOT SIGN in a UK Windows layout, SECTION * SIGN and PLUS-MINUS SIGN in US and UK Mac * layouts on ISO keyboards, SECTION SIGN and * DEGREE SIGN in a Swiss German layout (Mac: * only on ISO keyboards), CIRCUMFLEX ACCENT and * DEGREE SIGN in a German layout (Mac: only on * ISO keyboards), SUPERSCRIPT TWO and TILDE in a * French Windows layout, COMMERCIAL AT and * NUMBER SIGN in a French Mac layout on ISO * keyboards, and LESS-THAN SIGN and GREATER-THAN * SIGN in a Swiss German, German, or French Mac * layout on ANSI keyboards. */ COMMA = 54, PERIOD = 55, SLASH = 56, CAPSLOCK = 57, F1 = 58, F2 = 59, F3 = 60, F4 = 61, F5 = 62, F6 = 63, F7 = 64, F8 = 65, F9 = 66, F10 = 67, F11 = 68, F12 = 69, PRINTSCREEN = 70, SCROLLLOCK = 71, PAUSE = 72, INSERT = 73, /**< insert on PC, help on some Mac keyboards (but does send code 73, not 117) */ HOME = 74, PAGEUP = 75, DELETE = 76, END = 77, PAGEDOWN = 78, RIGHT = 79, LEFT = 80, DOWN = 81, UP = 82, NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards */ KP_DIVIDE = 84, KP_MULTIPLY = 85, KP_MINUS = 86, KP_PLUS = 87, KP_ENTER = 88, KP_1 = 89, KP_2 = 90, KP_3 = 91, KP_4 = 92, KP_5 = 93, KP_6 = 94, KP_7 = 95, KP_8 = 96, KP_9 = 97, KP_0 = 98, KP_PERIOD = 99, NONUSBACKSLASH = 100, /**< This is the additional key that ISO * keyboards have over ANSI ones, * located between left shift and Y. * Produces GRAVE ACCENT and TILDE in a * US or UK Mac layout, REVERSE SOLIDUS * (backslash) and VERTICAL LINE in a * US or UK Windows layout, and * LESS-THAN SIGN and GREATER-THAN SIGN * in a Swiss German, German, or French * layout. */ APPLICATION = 101, /**< windows contextual menu, compose */ POWER = 102, /**< The USB document says this is a status flag, * not a physical key - but some Mac keyboards * do have a power key. */ KP_EQUALS = 103, F13 = 104, F14 = 105, F15 = 106, F16 = 107, F17 = 108, F18 = 109, F19 = 110, F20 = 111, F21 = 112, F22 = 113, F23 = 114, F24 = 115, EXECUTE = 116, HELP = 117, /**< AL Integrated Help Center */ MENU = 118, /**< Menu (show menu) */ SELECT = 119, STOP = 120, /**< AC Stop */ AGAIN = 121, /**< AC Redo/Repeat */ UNDO = 122, /**< AC Undo */ CUT = 123, /**< AC Cut */ COPY = 124, /**< AC Copy */ PASTE = 125, /**< AC Paste */ FIND = 126, /**< AC Find */ MUTE = 127, VOLUMEUP = 128, VOLUMEDOWN = 129, /* not sure whether there's a reason to enable these */ /* LOCKINGCAPSLOCK = 130, */ /* LOCKINGNUMLOCK = 131, */ /* LOCKINGSCROLLLOCK = 132, */ KP_COMMA = 133, KP_EQUALSAS400 = 134, INTERNATIONAL1 = 135, /**< used on Asian keyboards, see footnotes in USB doc */ INTERNATIONAL2 = 136, INTERNATIONAL3 = 137, /**< Yen */ INTERNATIONAL4 = 138, INTERNATIONAL5 = 139, INTERNATIONAL6 = 140, INTERNATIONAL7 = 141, INTERNATIONAL8 = 142, INTERNATIONAL9 = 143, LANG1 = 144, /**< Hangul/English toggle */ LANG2 = 145, /**< Hanja conversion */ LANG3 = 146, /**< Katakana */ LANG4 = 147, /**< Hiragana */ LANG5 = 148, /**< Zenkaku/Hankaku */ LANG6 = 149, /**< reserved */ LANG7 = 150, /**< reserved */ LANG8 = 151, /**< reserved */ LANG9 = 152, /**< reserved */ ALTERASE = 153, /**< Erase-Eaze */ SYSREQ = 154, CANCEL = 155, /**< AC Cancel */ CLEAR = 156, PRIOR = 157, RETURN2 = 158, SEPARATOR = 159, OUT = 160, OPER = 161, CLEARAGAIN = 162, CRSEL = 163, EXSEL = 164, KP_00 = 176, KP_000 = 177, THOUSANDSSEPARATOR = 178, DECIMALSEPARATOR = 179, CURRENCYUNIT = 180, CURRENCYSUBUNIT = 181, KP_LEFTPAREN = 182, KP_RIGHTPAREN = 183, KP_LEFTBRACE = 184, KP_RIGHTBRACE = 185, KP_TAB = 186, KP_BACKSPACE = 187, KP_A = 188, KP_B = 189, KP_C = 190, KP_D = 191, KP_E = 192, KP_F = 193, KP_XOR = 194, KP_POWER = 195, KP_PERCENT = 196, KP_LESS = 197, KP_GREATER = 198, KP_AMPERSAND = 199, KP_DBLAMPERSAND = 200, KP_VERTICALBAR = 201, KP_DBLVERTICALBAR = 202, KP_COLON = 203, KP_HASH = 204, KP_SPACE = 205, KP_AT = 206, KP_EXCLAM = 207, KP_MEMSTORE = 208, KP_MEMRECALL = 209, KP_MEMCLEAR = 210, KP_MEMADD = 211, KP_MEMSUBTRACT = 212, KP_MEMMULTIPLY = 213, KP_MEMDIVIDE = 214, KP_PLUSMINUS = 215, KP_CLEAR = 216, KP_CLEARENTRY = 217, KP_BINARY = 218, KP_OCTAL = 219, KP_DECIMAL = 220, KP_HEXADECIMAL = 221, LCTRL = 224, LSHIFT = 225, LALT = 226, /**< alt, option */ LGUI = 227, /**< windows, command (apple), meta */ RCTRL = 228, RSHIFT = 229, RALT = 230, /**< alt gr, option */ RGUI = 231, /**< windows, command (apple), meta */ MODE = 257, /**< I'm not sure if this is really not covered * by any of the above, but since there's a * special SDL_KMOD_MODE for it I'm adding it here */ /* @} */ /* Usage page 0x07 */ /** * \name Usage page 0x0C * * These values are mapped from usage page 0x0C (USB consumer page). * * There are way more keys in the spec than we can represent in the * current scancode range, so pick the ones that commonly come up in * real world usage. */ /* @{ */ SLEEP = 258, /**< Sleep */ WAKE = 259, /**< Wake */ CHANNEL_INCREMENT = 260, /**< Channel Increment */ CHANNEL_DECREMENT = 261, /**< Channel Decrement */ MEDIA_PLAY = 262, /**< Play */ MEDIA_PAUSE = 263, /**< Pause */ MEDIA_RECORD = 264, /**< Record */ MEDIA_FAST_FORWARD = 265, /**< Fast Forward */ MEDIA_REWIND = 266, /**< Rewind */ MEDIA_NEXT_TRACK = 267, /**< Next Track */ MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */ MEDIA_STOP = 269, /**< Stop */ MEDIA_EJECT = 270, /**< Eject */ MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */ MEDIA_SELECT = 272, /* Media Select */ AC_NEW = 273, /**< AC New */ AC_OPEN = 274, /**< AC Open */ AC_CLOSE = 275, /**< AC Close */ AC_EXIT = 276, /**< AC Exit */ AC_SAVE = 277, /**< AC Save */ AC_PRINT = 278, /**< AC Print */ AC_PROPERTIES = 279, /**< AC Properties */ AC_SEARCH = 280, /**< AC Search */ AC_HOME = 281, /**< AC Home */ AC_BACK = 282, /**< AC Back */ AC_FORWARD = 283, /**< AC Forward */ AC_STOP = 284, /**< AC Stop */ AC_REFRESH = 285, /**< AC Refresh */ AC_BOOKMARKS = 286, /**< AC Bookmarks */ /* @} */ /* Usage page 0x0C */ /** * \name Mobile keys * * These are values that are often used on mobile phones. */ /* @{ */ SOFTLEFT = 287, /**< Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom left of the display. */ SOFTRIGHT = 288, /**< Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom right of the display. */ CALL = 289, /**< Used for accepting phone calls. */ ENDCALL = 290, /**< Used for rejecting phone calls. */ /* @} */ /* Mobile keys */ /* Add any other keys here. */ RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */ COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */ }; namespace Game { bool GetKey(ScanCode key); }