#include "Instance.h" #include "Mesh.h" #include "Tools.h" #include "bx/timer.h" #include #include namespace { constexpr int32_t FrameTimeBufSize = 512; int64_t FrameTimes[FrameTimeBufSize]{0}; int32_t FrameTimeIdx = 0; } // namespace namespace Tools { const char* GetAssetPath(Generated::AssetHandle assetHandle) { const auto& inst = Game::GetInstance(); for (int32_t j = 0; j < inst.DebugData.AssetCount; ++j) { if (inst.DebugData.AssetHandles[j] == assetHandle) { return inst.DebugData.AssetHandlePaths[j]; } } return "---"; } void ModelDropdown(Generated::ModelHandle& modelHandle) { auto& R = Game::GameRendering::Get(); const char* name = GetAssetPath(modelHandle.Asset); if (ImGui::BeginCombo("Model", name)) { for (int32_t i = 0; i < R.ModelCount; ++i) { if (ImGui::Selectable(GetAssetPath(R.Models[i].Handle.Asset), i == modelHandle.ModelIdx)) { modelHandle = R.Models[i].Handle; } } ImGui::EndCombo(); } } void TextureDropdown(Generated::TextureHandle& texHandle) { auto& R = Game::GameRendering::Get(); const char* name = GetAssetPath(texHandle.Asset); if (ImGui::BeginCombo("Texture", name)) { for (int32_t i = 0; i < R.MaxTextures; ++i) { if (!IsValid(R.Textures[i].TexHandle)) continue; ImGui::PushID(i); ImVec2 pos = ImGui::GetCursorScreenPos(); if (ImGui::Selectable("", i == texHandle.TextureIdx, ImGuiSelectableFlags_AllowOverlap, {0, 64})) { texHandle = R.Textures[i].TexHandle; } ImGui::SetCursorScreenPos(pos); ImGui::Image(R.Textures[i].RenderHandle.idx, {64, 64}); ImGui::SameLine(); ImGui::Text("%s", GetAssetPath(R.Textures[i].TexHandle.Asset)); ImGui::PopID(); } ImGui::EndCombo(); } } void RenderDebugUI(Game::GameRendering& rendering) { auto& time = Game::GetInstance().Time; if (rendering.UIVisible == Game::UIVisibilityState::Debug) { ZoneScopedN("DebugUI"); auto& shared = Game::GetShared(); auto& debug = Game::GetInstance().DebugData; auto& level = Game::GetInstance().GameLevel; if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) { debug.DebugCardRotation++; if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0; } if (ImGui::Begin("Log")) { ImGui::Checkbox("Shorten File Names", &debug.ShortenLogFileNames); ImGui::BeginTable( "tbl", 4, ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_SizingFixedFit); ImGui::TableSetupColumn("Time", ImGuiTableColumnFlags_NoResize); ImGui::TableSetupColumn("Log"); ImGui::TableSetupColumn("Line", ImGuiTableColumnFlags_NoResize); ImGui::TableSetupColumn("File", ImGuiTableColumnFlags_NoResize); ImGui::TableHeadersRow(); for (int32_t i = 0; i < bx::min(100, LogInternal::LogHistorySize); ++i) { int32_t idx = GetLogHistory().WriteIdx - i - 1; if (idx < 0) idx += LogInternal::LogHistorySize; const char* line = &GetLogHistory().LogBuffer[idx * LogInternal::MaxLineSize]; if (line[0] != 0) { int64_t timeOffset = GetLogHistory().WriteTime[idx] - time.StartTime; double writeTime = (double)timeOffset / bx::getHPFrequency(); uint32_t fileLine = GetLogHistory().LineBuffer[idx]; const char* filePath = &GetLogHistory().FileBuffer[idx * LogInternal::MaxLineSize]; const char* filePathRes = debug.ShortenLogFileNames ? bx::FilePath{filePath}.getFileName().getPtr() : filePath; ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::Text("%.01f", writeTime); ImGui::TableNextColumn(); ImGui::Text("%s", line); ImGui::SetItemTooltip("%f\n%s%s:%u", writeTime, line, filePath, fileLine); ImGui::TableNextColumn(); ImGui::Text("%u", fileLine); ImGui::TableNextColumn(); ImGui::Text("%s", filePathRes); } } ImGui::EndTable(); } ImGui::End(); if (ImGui::Begin("Rendering")) { if (rendering.LastShaderLoadTime >= 0.0f) { ImGui::TextColored({0.2f, 0.9f, 0.2f, 1.0f}, "Shader loaded %.0f seconds ago", time.Now - rendering.LastShaderLoadTime); } else { ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!"); } if (ImGui::Button("Reload Meshes")) { LoadModels(rendering.Models, rendering.ModelCount); } ImGui::SameLine(); if (ImGui::Button("Reload Level")) { level = {}; level.Setup(shared.Game); } ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo); if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo); ImGui::Separator(); ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled); ImGui::Checkbox("Tests", &level.Tests.IsEnabled); ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled); ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled); if (ImGui::Button("Dithergen")) { DitherGen(rendering.DitherTextures, rendering.DitherRecursion); } ImGui::SameLine(); ImGui::SliderInt("Recursion", &rendering.DitherRecursion, 1, 4); ImGui::Text("%ux%ux%u", rendering.DitherTextures.DitherTexWH, rendering.DitherTextures.DitherTexWH, rendering.DitherTextures.DitherTexDepth); if (!isValid(rendering.DitherTextures.PreviewTex)) { ImGui::Text("Invalid Texture"); } else { ImGui::Image( rendering.DitherTextures.PreviewTex.idx, {(float)rendering.DitherTextures.DitherTexWH, (float)rendering.DitherTextures.DitherTexWH * rendering.DitherTextures.DitherTexDepth}); } if (isValid(rendering.DitherTextures.RampTex)) { ImGui::Image(rendering.DitherTextures.RampTex.idx, {BX_COUNTOF(rendering.DitherTextures.BrightnessRamp), 8}); } Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.GetPosition(); ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z); if (ImGui::ColorEdit3("Base Color", &rendering.DefaultBaseColor.x)) { auto& tiles = level.PuzzleTiles; for (int32_t i = 0; i < tiles.Count; ++i) { tiles.Data[i].EData.BaseColor = rendering.DefaultBaseColor; } } if (ImGui::ColorEdit3("Dot Color", &rendering.DefaultTileColor.x)) { auto& tiles = level.PuzzleTiles; for (int32_t i = 0; i < tiles.Count; ++i) { tiles.Data[i].EData.TestColor = rendering.DefaultTileColor; } } ImGui::Text("Shader log:"); ImGui::TextWrapped("%s", Game::GetShared().Dev.ShaderLog); } ImGui::End(); if (ImGui::Begin("Textures")) { if (ImGui::Button("Reload")) { rendering.LoadTextures(); } for (int32_t i = 0; i < rendering.MaxTextures; ++i) { if (!isValid(rendering.Textures[i].RenderHandle)) continue; ImGui::Text("%i", i); float width = bx::min(ImGui::GetContentRegionAvail().x, rendering.Textures[i].Info.width); float height = bx::min(ImGui::GetContentRegionAvail().x, rendering.Textures[i].Info.height); ImGui::Image(rendering.Textures[i].RenderHandle.idx, {width, height}); } } ImGui::End(); if (ImGui::Begin("Puzzles")) { if (ImGui::Button("Add")) { bool found = false; for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i) { auto& puz = level.Puzzles[i].Data; if (puz.ID == UINT16_MAX) { bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle"); puz.ID = i; found = true; break; } } if (!found) { LOG_ERROR("Too many puzzles!"); } } ImGui::Separator(); for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i) { auto& puzzleData = level.Puzzles[i].Data; if (puzzleData.ID == UINT16_MAX) continue; bool isSelected = debug.SelectedDebugLevel == i; ImGui::PushID("selectable"); if (ImGui::Selectable(puzzleData.PuzzleName, isSelected)) { debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i; } ImGui::PopID(); } } ImGui::End(); if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles)) { if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data)) { debug.SelectedDebugLevel = UINT16_MAX; } } if (ImGui::Begin("Cards")) { Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData(); if (ImGui::Button("Save")) { Puzzle::SaveStaticPuzzleData(); } ImGui::SameLine(); if (ImGui::Button("Reload")) { Puzzle::LoadStaticPuzzleData(); } for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i) { ImGui::Separator(); Generated::StaticPuzzleCard& card = staticData.Cards[i]; ImGui::PushID(i); char cardName[64]{0}; bx::snprintf(cardName, sizeof(cardName), "%i", i); ImGui::Selectable(cardName); if (ImGui::BeginDragDropSource()) { Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos()); ImGui::SetDragDropPayload("cardtype", &i, sizeof(i)); ImGui::EndDragDropSource(); } Tools::ModelDropdown(card.ModelHandle); Tools::TextureDropdown(card.BoardTextureHandle); for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y) { ImGui::PushID(y); for (int8_t x = 0; x < Puzzle::Config::CardSize; ++x) { if (x > 0) ImGui::SameLine(); ImGui::PushID(x); auto& node = Puzzle::EditCardNodeAt(card, 0, x, y); if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24})) { int32_t newVal = int32_t(node) + 1; if (newVal >= Generated::PuzzleElementType::EntryCount) { newVal = 0; } node = Generated::PuzzleElementType::Enum(newVal); } ImGui::PopID(); } ImGui::PopID(); } ImGui::PopID(); } } ImGui::End(); } ImGui::SetNextWindowPos({0, 0}); if (ImGui::Begin("Stats", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize)) { if (Game::GetInstance().Player.CameraM == Game::CameraMode::Freefly) { ImGui::PushStyleColor(ImGuiCol_Text, {0.8f, 0.1f, 0.1f, 1.0f}); ImGui::Text("NOCLIP"); ImGui::PopStyleColor(); } ImGui::Text("Delta: %.01fms", time.Delta * 1000); ImGui::Text("FPS: %.0f", 1.0 / time.Delta); constexpr ImVec2 FpsPlotSize{200, 60}; if (ImGui::BeginChild("FpsPlot", FpsPlotSize)) { auto& drawList = *ImGui::GetWindowDrawList(); ImVec2 pos = ImGui::GetWindowPos(); drawList.AddRectFilled(pos, {pos.x + FpsPlotSize.x, pos.y + FpsPlotSize.y}, 0x22222233); float scale = 1000.0f; for (int32_t i = 0; i < FrameTimeBufSize; ++i) { int32_t idx = FrameTimeIdx - i - 1; int32_t prevIdx = idx - 1; if (idx < 0) idx += FrameTimeBufSize; if (prevIdx < 0) prevIdx += FrameTimeBufSize; if (FrameTimes[idx] == 0 || FrameTimes[prevIdx] == 0) continue; int64_t frameTime = FrameTimes[idx] - FrameTimes[prevIdx]; double frameTimeSec = (double)frameTime / bx::getHPFrequency(); drawList.AddLine( {pos.x + (FpsPlotSize.x - i - 1), pos.y + FpsPlotSize.y}, {pos.x + (FpsPlotSize.x - i - 1), pos.y + FpsPlotSize.y - (float)frameTimeSec * scale}, 0xFFFFFFFF); } } ImGui::EndChild(); } ImGui::End(); } void MeasureFrameEnd() { FrameTimes[FrameTimeIdx] = bx::getHPCounter(); ++FrameTimeIdx; if (FrameTimeIdx >= FrameTimeBufSize) FrameTimeIdx = 0; } } // namespace Tools