Files
PuzGame/src/game/Input.h
2025-03-30 20:17:32 +02:00

399 lines
12 KiB
C++

#pragma once
#include "../gen/Generated.h"
enum class MouseButton
{
Left = 1,
Middle = 2,
Right = 3,
Four = 4,
Five = 5,
};
enum class ScanCode
{
UNKNOWN = 0,
/**
* \name Usage page 0x07
*
* These values are from usage page 0x07 (USB keyboard page).
*/
/* @{ */
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
_1 = 30,
_2 = 31,
_3 = 32,
_4 = 33,
_5 = 34,
_6 = 35,
_7 = 36,
_8 = 37,
_9 = 38,
_0 = 39,
RETURN = 40,
ESCAPE = 41,
BACKSPACE = 42,
TAB = 43,
SPACE = 44,
MINUS = 45,
EQUALS = 46,
LEFTBRACKET = 47,
RIGHTBRACKET = 48,
BACKSLASH = 49, /**< Located at the lower left of the return
* key on ISO keyboards and at the right end
* of the QWERTY row on ANSI keyboards.
* Produces REVERSE SOLIDUS (backslash) and
* VERTICAL LINE in a US layout, REVERSE
* SOLIDUS and VERTICAL LINE in a UK Mac
* layout, NUMBER SIGN and TILDE in a UK
* Windows layout, DOLLAR SIGN and POUND SIGN
* in a Swiss German layout, NUMBER SIGN and
* APOSTROPHE in a German layout, GRAVE
* ACCENT and POUND SIGN in a French Mac
* layout, and ASTERISK and MICRO SIGN in a
* French Windows layout.
*/
NONUSHASH = 50, /**< ISO USB keyboards actually use this code
* instead of 49 for the same key, but all
* OSes I've seen treat the two codes
* identically. So, as an implementor, unless
* your keyboard generates both of those
* codes and your OS treats them differently,
* you should generate BACKSLASH
* instead of this code. As a user, you
* should not rely on this code because SDL
* will never generate it with most (all?)
* keyboards.
*/
SEMICOLON = 51,
APOSTROPHE = 52,
GRAVE = 53, /**< Located in the top left corner (on both ANSI
* and ISO keyboards). Produces GRAVE ACCENT and
* TILDE in a US Windows layout and in US and UK
* Mac layouts on ANSI keyboards, GRAVE ACCENT
* and NOT SIGN in a UK Windows layout, SECTION
* SIGN and PLUS-MINUS SIGN in US and UK Mac
* layouts on ISO keyboards, SECTION SIGN and
* DEGREE SIGN in a Swiss German layout (Mac:
* only on ISO keyboards), CIRCUMFLEX ACCENT and
* DEGREE SIGN in a German layout (Mac: only on
* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
* French Windows layout, COMMERCIAL AT and
* NUMBER SIGN in a French Mac layout on ISO
* keyboards, and LESS-THAN SIGN and GREATER-THAN
* SIGN in a Swiss German, German, or French Mac
* layout on ANSI keyboards.
*/
COMMA = 54,
PERIOD = 55,
SLASH = 56,
CAPSLOCK = 57,
F1 = 58,
F2 = 59,
F3 = 60,
F4 = 61,
F5 = 62,
F6 = 63,
F7 = 64,
F8 = 65,
F9 = 66,
F10 = 67,
F11 = 68,
F12 = 69,
PRINTSCREEN = 70,
SCROLLLOCK = 71,
PAUSE = 72,
INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
does send code 73, not 117) */
HOME = 74,
PAGEUP = 75,
DELETE = 76,
END = 77,
PAGEDOWN = 78,
RIGHT = 79,
LEFT = 80,
DOWN = 81,
UP = 82,
NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
*/
KP_DIVIDE = 84,
KP_MULTIPLY = 85,
KP_MINUS = 86,
KP_PLUS = 87,
KP_ENTER = 88,
KP_1 = 89,
KP_2 = 90,
KP_3 = 91,
KP_4 = 92,
KP_5 = 93,
KP_6 = 94,
KP_7 = 95,
KP_8 = 96,
KP_9 = 97,
KP_0 = 98,
KP_PERIOD = 99,
NONUSBACKSLASH = 100, /**< This is the additional key that ISO
* keyboards have over ANSI ones,
* located between left shift and Y.
* Produces GRAVE ACCENT and TILDE in a
* US or UK Mac layout, REVERSE SOLIDUS
* (backslash) and VERTICAL LINE in a
* US or UK Windows layout, and
* LESS-THAN SIGN and GREATER-THAN SIGN
* in a Swiss German, German, or French
* layout. */
APPLICATION = 101, /**< windows contextual menu, compose */
POWER = 102, /**< The USB document says this is a status flag,
* not a physical key - but some Mac keyboards
* do have a power key. */
KP_EQUALS = 103,
F13 = 104,
F14 = 105,
F15 = 106,
F16 = 107,
F17 = 108,
F18 = 109,
F19 = 110,
F20 = 111,
F21 = 112,
F22 = 113,
F23 = 114,
F24 = 115,
EXECUTE = 116,
HELP = 117, /**< AL Integrated Help Center */
MENU = 118, /**< Menu (show menu) */
SELECT = 119,
STOP = 120, /**< AC Stop */
AGAIN = 121, /**< AC Redo/Repeat */
UNDO = 122, /**< AC Undo */
CUT = 123, /**< AC Cut */
COPY = 124, /**< AC Copy */
PASTE = 125, /**< AC Paste */
FIND = 126, /**< AC Find */
MUTE = 127,
VOLUMEUP = 128,
VOLUMEDOWN = 129,
/* not sure whether there's a reason to enable these */
/* LOCKINGCAPSLOCK = 130, */
/* LOCKINGNUMLOCK = 131, */
/* LOCKINGSCROLLLOCK = 132, */
KP_COMMA = 133,
KP_EQUALSAS400 = 134,
INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
footnotes in USB doc */
INTERNATIONAL2 = 136,
INTERNATIONAL3 = 137, /**< Yen */
INTERNATIONAL4 = 138,
INTERNATIONAL5 = 139,
INTERNATIONAL6 = 140,
INTERNATIONAL7 = 141,
INTERNATIONAL8 = 142,
INTERNATIONAL9 = 143,
LANG1 = 144, /**< Hangul/English toggle */
LANG2 = 145, /**< Hanja conversion */
LANG3 = 146, /**< Katakana */
LANG4 = 147, /**< Hiragana */
LANG5 = 148, /**< Zenkaku/Hankaku */
LANG6 = 149, /**< reserved */
LANG7 = 150, /**< reserved */
LANG8 = 151, /**< reserved */
LANG9 = 152, /**< reserved */
ALTERASE = 153, /**< Erase-Eaze */
SYSREQ = 154,
CANCEL = 155, /**< AC Cancel */
CLEAR = 156,
PRIOR = 157,
RETURN2 = 158,
SEPARATOR = 159,
OUT = 160,
OPER = 161,
CLEARAGAIN = 162,
CRSEL = 163,
EXSEL = 164,
KP_00 = 176,
KP_000 = 177,
THOUSANDSSEPARATOR = 178,
DECIMALSEPARATOR = 179,
CURRENCYUNIT = 180,
CURRENCYSUBUNIT = 181,
KP_LEFTPAREN = 182,
KP_RIGHTPAREN = 183,
KP_LEFTBRACE = 184,
KP_RIGHTBRACE = 185,
KP_TAB = 186,
KP_BACKSPACE = 187,
KP_A = 188,
KP_B = 189,
KP_C = 190,
KP_D = 191,
KP_E = 192,
KP_F = 193,
KP_XOR = 194,
KP_POWER = 195,
KP_PERCENT = 196,
KP_LESS = 197,
KP_GREATER = 198,
KP_AMPERSAND = 199,
KP_DBLAMPERSAND = 200,
KP_VERTICALBAR = 201,
KP_DBLVERTICALBAR = 202,
KP_COLON = 203,
KP_HASH = 204,
KP_SPACE = 205,
KP_AT = 206,
KP_EXCLAM = 207,
KP_MEMSTORE = 208,
KP_MEMRECALL = 209,
KP_MEMCLEAR = 210,
KP_MEMADD = 211,
KP_MEMSUBTRACT = 212,
KP_MEMMULTIPLY = 213,
KP_MEMDIVIDE = 214,
KP_PLUSMINUS = 215,
KP_CLEAR = 216,
KP_CLEARENTRY = 217,
KP_BINARY = 218,
KP_OCTAL = 219,
KP_DECIMAL = 220,
KP_HEXADECIMAL = 221,
LCTRL = 224,
LSHIFT = 225,
LALT = 226, /**< alt, option */
LGUI = 227, /**< windows, command (apple), meta */
RCTRL = 228,
RSHIFT = 229,
RALT = 230, /**< alt gr, option */
RGUI = 231, /**< windows, command (apple), meta */
MODE = 257, /**< I'm not sure if this is really not covered
* by any of the above, but since there's a
* special SDL_KMOD_MODE for it I'm adding it here
*/
/* @} */ /* Usage page 0x07 */
/**
* \name Usage page 0x0C
*
* These values are mapped from usage page 0x0C (USB consumer page).
*
* There are way more keys in the spec than we can represent in the
* current scancode range, so pick the ones that commonly come up in
* real world usage.
*/
/* @{ */
SLEEP = 258, /**< Sleep */
WAKE = 259, /**< Wake */
CHANNEL_INCREMENT = 260, /**< Channel Increment */
CHANNEL_DECREMENT = 261, /**< Channel Decrement */
MEDIA_PLAY = 262, /**< Play */
MEDIA_PAUSE = 263, /**< Pause */
MEDIA_RECORD = 264, /**< Record */
MEDIA_FAST_FORWARD = 265, /**< Fast Forward */
MEDIA_REWIND = 266, /**< Rewind */
MEDIA_NEXT_TRACK = 267, /**< Next Track */
MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */
MEDIA_STOP = 269, /**< Stop */
MEDIA_EJECT = 270, /**< Eject */
MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */
MEDIA_SELECT = 272, /* Media Select */
AC_NEW = 273, /**< AC New */
AC_OPEN = 274, /**< AC Open */
AC_CLOSE = 275, /**< AC Close */
AC_EXIT = 276, /**< AC Exit */
AC_SAVE = 277, /**< AC Save */
AC_PRINT = 278, /**< AC Print */
AC_PROPERTIES = 279, /**< AC Properties */
AC_SEARCH = 280, /**< AC Search */
AC_HOME = 281, /**< AC Home */
AC_BACK = 282, /**< AC Back */
AC_FORWARD = 283, /**< AC Forward */
AC_STOP = 284, /**< AC Stop */
AC_REFRESH = 285, /**< AC Refresh */
AC_BOOKMARKS = 286, /**< AC Bookmarks */
/* @} */ /* Usage page 0x0C */
/**
* \name Mobile keys
*
* These are values that are often used on mobile phones.
*/
/* @{ */
SOFTLEFT = 287, /**< Usually situated below the display on phones and
used as a multi-function feature key for selecting
a software defined function shown on the bottom left
of the display. */
SOFTRIGHT = 288, /**< Usually situated below the display on phones and
used as a multi-function feature key for selecting
a software defined function shown on the bottom right
of the display. */
CALL = 289, /**< Used for accepting phone calls. */
ENDCALL = 290, /**< Used for rejecting phone calls. */
/* @} */ /* Mobile keys */
/* Add any other keys here. */
RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */
COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */
};
namespace Game
{
bool GetKey(ScanCode key);
bool GetKeyPressedNow(ScanCode key);
bool GetKeyReleasedNow(ScanCode key);
bool GetMouseButton(MouseButton button);
bool GetMouseButtonPressedNow(MouseButton button);
bool GetMouseButtonReleasedNow(MouseButton button);
Gen::Vec2 GetMouseMovement();
Gen::Vec2 GetMousePos();
} // namespace Game