11 lines
246 B
C++
11 lines
246 B
C++
#pragma once
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#include "rendering/Rendering.h"
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namespace Game
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{
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bool LoadMesh(Model& mesh, const char* path, bool isBinary);
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void LoadModels(Model* models, uint32_t& outCount);
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uint32_t CrcPath(const char* path);
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} // namespace Game
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