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PuzGame/src/game/shaders/vert.sc
2025-02-15 04:13:03 +01:00

15 lines
347 B
Python

$input a_position, a_normal, a_color0, a_texcoord0
$output v_color0, v_normal, v_uv0, v_wpos
#include "common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
v_color0 = a_color0;
v_uv0 = a_texcoord0;
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
v_normal = normalize(mul(mat3(u_model[0]), a_normal));
}