better lighting
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use std::time::SystemTime;
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use cgmath::{Matrix4, SquareMatrix, vec3};
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use cgmath::{Matrix4, SquareMatrix};
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use image::{ImageBuffer, ImageFormat, Rgb, Rgba};
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use image::buffer::ConvertBuffer;
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
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@@ -280,8 +280,10 @@ impl VulkanRenderer {
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view: Matrix4::identity().into(),
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projection: Matrix4::identity().into(),
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time: 0.0,
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light_position: vec3(0.0, 0.0, 0.0).into(),
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light_position: [0.0, 0.0, 0.0],
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camera_position: [0.0, 0.0, 0.0],
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_dummy0: [0; 12],
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_dummy1: [0; 4],
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};
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for _ in 0..swapchain.num_images() {
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@@ -434,7 +436,7 @@ impl VulkanRenderer {
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};
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}
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh) -> usize {
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh) -> MeshHandle {
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let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, mesh.vertices.into_iter()).unwrap();
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let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap();
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self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer });
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