performance counters

This commit is contained in:
2021-10-18 11:17:25 +02:00
parent 989056af99
commit 020fcd21dc
5 changed files with 57 additions and 22 deletions

View File

@@ -20,6 +20,9 @@ gilrs = "0.7.4"
gltf = "0.15.2" gltf = "0.15.2"
glyph_brush = "0.7" glyph_brush = "0.7"
[profile.release]
debug = 1
[[bin]] [[bin]]
name = "converter" name = "converter"
path = "build/converter/src/main.rs" path = "build/converter/src/main.rs"

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@@ -1,4 +1,4 @@
use crate::{input::InputState, text::update_text, vulkan::{VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}}}; use crate::{input::InputState, text::update_text, vulkan::{PERF_COUNTER_SIZE, VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}}};
use super::GameState; use super::GameState;
@@ -7,8 +7,12 @@ pub struct FpsCounter {
} }
impl Updatable for FpsCounter { impl Updatable for FpsCounter {
fn update(&mut self, delta_time: f32, _input: &InputState, game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer) { fn update(&mut self, _delta_time: f32, _input: &InputState, game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer) {
let text = format!("{}ms\n{}fps", delta_time * 1000., 1. / delta_time); let update_duration = renderer.game_data.update_perf_counters.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128;
let render_duration = renderer.game_data.render_perf_counters.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128;
let other_duration = renderer.game_data.other_perf_counters.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128;
let other_variance = renderer.game_data.other_perf_counters.iter().fold(0, |acc, b| acc + (*b as i128 - other_duration as i128) * (*b as i128 - other_duration as i128)) / PERF_COUNTER_SIZE as i128;
let text = format!("Update: {:.0}ms\nRender: {:.0}ms\nTotal: {:.0}ms (±{:.1})\nDelta: {:.0}ms", update_duration as f64 / 1000., render_duration as f64 / 1000., other_duration as f64 / 1000., f64::sqrt(other_variance as f64) / 1000., _delta_time * 1000.);
update_text(self.game_object, &text, 30., renderer, &mut game_state.brush, game_objects) update_text(self.game_object, &text, 30., renderer, &mut game_state.brush, game_objects)
} }
} }

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@@ -1,4 +1,4 @@
use std::time::SystemTime; use std::time::Instant;
use cgmath::{Deg, Euler, Quaternion, vec3}; use cgmath::{Deg, Euler, Quaternion, vec3};
use glyph_brush::GlyphBrush; use glyph_brush::GlyphBrush;
use winit::event::Event; use winit::event::Event;
@@ -19,6 +19,22 @@ pub mod player;
mod level; mod level;
mod components; mod components;
pub struct GameState {
pub paused: bool,
pub brush: GlyphBrush<Vec<TextVertex>>,
pub test_str: String,
}
impl GameState {
fn new() -> GameState {
GameState {
brush: create_brush(),
paused: false,
test_str: "".to_string(),
}
}
}
pub struct TestGame { pub struct TestGame {
pub input: InputState, pub input: InputState,
pub player: Player, pub player: Player,
@@ -30,12 +46,6 @@ pub struct TestGame {
pub game_state: GameState, pub game_state: GameState,
} }
pub struct GameState {
pub paused: bool,
pub brush: GlyphBrush<Vec<TextVertex>>,
pub test_str: String,
}
impl Game for TestGame { impl Game for TestGame {
fn get_game_objects(&self) -> &Vec<GameObject> { fn get_game_objects(&self) -> &Vec<GameObject> {
&self.game_objects &self.game_objects
@@ -46,6 +56,8 @@ impl Game for TestGame {
} }
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData { fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData {
let precise_start = Instant::now();
// Input and timing // Input and timing
self.input.frame_start(); self.input.frame_start();
let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32; let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32;
@@ -84,9 +96,7 @@ impl Game for TestGame {
} }
if self.input.button_down("print_framerate") { if self.input.button_down("print_framerate") {
println!("{:.0} ms / {:.0} FPS", frame_time * 1000.0, 1.0 / frame_time); println!("{:?}", renderer.game_data.other_perf_counters);
print_quat_as_euler(self.player.camera.rotation);
println!();
} }
if self.input.button_just_pressed("test") { if self.input.button_just_pressed("test") {
@@ -107,6 +117,9 @@ impl Game for TestGame {
self.last_time = time; self.last_time = time;
self.input.frame_end(); self.input.frame_end();
let precise_duration = precise_start.elapsed().as_micros();
renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
ObjectUniformData { ObjectUniformData {
view: self.player.camera.view.into(), view: self.player.camera.view.into(),
projection: self.player.camera.proj.into(), projection: self.player.camera.proj.into(),
@@ -132,11 +145,7 @@ impl TestGame {
texture_index_counter: 0, texture_index_counter: 0,
last_time: 0.0, last_time: 0.0,
components: vec![], components: vec![],
game_state: GameState { game_state: GameState::new()
brush: create_brush(),
paused: false,
test_str: "".to_string(),
}
} }
} }
@@ -180,14 +189,14 @@ impl TestGame {
} }
for doc_image in document.images() { for doc_image in document.images() {
let texture_start_time = SystemTime::now(); let texture_start_time = Instant::now();
let texture = vulkan::dds::upload_texture_from_file(&format!("models/textures/{}.dds", doc_image.name().unwrap()), renderer).unwrap(); let texture = vulkan::dds::upload_texture_from_file(&format!("models/textures/{}.dds", doc_image.name().unwrap()), renderer).unwrap();
renderer.game_data.textures.push(texture); renderer.game_data.textures.push(texture);
self.texture_index_counter += 1; self.texture_index_counter += 1;
if self.log_config.mesh_load_info { if self.log_config.mesh_load_info {
println!("Uploading texture took {:?}ms", texture_start_time.elapsed().unwrap().as_millis()); println!("Uploading texture took {:?}ms", texture_start_time.elapsed().as_millis());
} }
} }
mesh_handles mesh_handles

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@@ -180,7 +180,7 @@ pub fn intersect_triangle(ray_origin: Vector3<f32>, ray_direction: Vector3<f32>,
} }
impl Updatable for Player { impl Updatable for Player {
fn update(&mut self, delta_time: f32, input: &InputState, game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer) { fn update(&mut self, delta_time: f32, input: &InputState, _game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer) {
// Edit mode // Edit mode
if input.button_just_pressed("toggle_edit") { if input.button_just_pressed("toggle_edit") {
if self.movement_mode == FirstPerson { if self.movement_mode == FirstPerson {

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@@ -1,4 +1,4 @@
use std::sync::Arc; use std::{sync::Arc, time::Instant};
use std::time::SystemTime; use std::time::SystemTime;
use cgmath::{Matrix4, SquareMatrix}; use cgmath::{Matrix4, SquareMatrix};
@@ -44,6 +44,8 @@ const VALIDATION_LAYERS: &[&str] = &[
"VK_LAYER_KHRONOS_validation", "VK_LAYER_KHRONOS_validation",
]; ];
pub const PERF_COUNTER_SIZE: usize = 1000;
#[derive(Default, Debug, Clone)] #[derive(Default, Debug, Clone)]
pub struct Vertex { pub struct Vertex {
pub position: [f32; 3], pub position: [f32; 3],
@@ -113,6 +115,11 @@ pub struct GameData {
pub meshes: Vec<Mesh<Vertex>>, pub meshes: Vec<Mesh<Vertex>>,
pub meshes_text: Vec<Mesh<TextVertex>>, pub meshes_text: Vec<Mesh<TextVertex>>,
pub textures: Vec<Texture>, pub textures: Vec<Texture>,
pub update_perf_counters: [u128; PERF_COUNTER_SIZE],
pub render_perf_counters: [u128; PERF_COUNTER_SIZE],
pub other_perf_counters: [u128; PERF_COUNTER_SIZE],
pub other_perf_instant: Instant,
pub performance_counter_index: usize,
} }
pub(crate) type RendererDescriptorSets = dyn DescriptorSet + Send + Sync; pub(crate) type RendererDescriptorSets = dyn DescriptorSet + Send + Sync;
@@ -151,6 +158,11 @@ impl VulkanRenderer {
meshes: vec![], meshes: vec![],
meshes_text: vec![], meshes_text: vec![],
textures: vec![], textures: vec![],
update_perf_counters: [0; PERF_COUNTER_SIZE],
render_perf_counters: [0; PERF_COUNTER_SIZE],
other_perf_counters: [0; PERF_COUNTER_SIZE],
performance_counter_index: 0,
other_perf_instant: Instant::now(),
}; };
// Create basic vulkan instance with layers and info // Create basic vulkan instance with layers and info
@@ -333,6 +345,8 @@ impl VulkanRenderer {
} }
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) { pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
let precise_start = Instant::now();
// cleanup previous frame // cleanup previous frame
self.previous_frame_end.as_mut().unwrap().cleanup_finished(); self.previous_frame_end.as_mut().unwrap().cleanup_finished();
@@ -423,6 +437,8 @@ impl VulkanRenderer {
self.previous_frame_end = Some(Box::new(sync::now(self.device.clone())) as Box<_>); self.previous_frame_end = Some(Box::new(sync::now(self.device.clone())) as Box<_>);
} }
}; };
self.game_data.render_perf_counters[self.game_data.performance_counter_index] = precise_start.elapsed().as_micros();
} }
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize { pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
@@ -671,6 +687,9 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
Event::RedrawEventsCleared => { Event::RedrawEventsCleared => {
let ubo = game.update(&mut renderer); let ubo = game.update(&mut renderer);
renderer.render_loop(ubo, &game.get_game_objects()); renderer.render_loop(ubo, &game.get_game_objects());
renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros();
renderer.game_data.other_perf_instant = Instant::now();
renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE;
}, },
_ => {} _ => {}
} }