Components

This commit is contained in:
2020-07-04 03:18:14 +02:00
parent 002db530be
commit 0a3f89c150
4 changed files with 78 additions and 36 deletions

View File

@@ -5,7 +5,7 @@ use crate::config::LogConfig;
use crate::input::InputState;
use crate::vulkan::{Game, LinePoint, MeshHandle, VulkanRenderer};
use crate::vulkan::vs::ty::ObjectUniformData;
use crate::gameobject::{GameObject, GameObjectHandle};
use crate::gameobject::{GameObject, GameObjectHandle, Component, TestComponent};
mod vulkan;
mod input;
@@ -22,6 +22,7 @@ struct TestGame {
log_config: LogConfig,
texture_index_counter: usize,
last_time: f32,
components: Vec<Box<dyn Component>>,
}
impl Game for TestGame {
@@ -35,9 +36,9 @@ impl Game for TestGame {
let frame_time = time - self.last_time;
let input = &self.input;
let objects = &mut self.game_objects;
objects.iter_mut().for_each(|game_object| {
game_object.get_game_object(renderer).unwrap().update(frame_time, &input);
let components = &mut self.components;
components.iter_mut().for_each(|component| {
component.update(frame_time, &input, renderer);
});
// User interaction
@@ -45,6 +46,10 @@ impl Game for TestGame {
renderer.game_data.shutdown = true;
}
if self.input.button_just_released("test") {
println!("{:?}", self.game_objects[0].get_game_object(renderer).unwrap().position);
}
if self.input.button_just_pressed("reload_shaders") {
renderer.game_data.recreate_pipeline = true;
}
@@ -54,8 +59,7 @@ impl Game for TestGame {
}
let light_pos = vec3(f32::sin(time) * 2.0 + 2.0, f32::cos(time) * 2.0 + 2.0, 2.0);
self.game_objects[2].get_game_object(renderer).unwrap().set_position(light_pos.into());
self.game_objects[2].get_game_object(renderer).unwrap().position = light_pos;
self.cam_rotation = self.cam_rotation * Quaternion::from_angle_y(Deg(self.input.get_axis("look_horizontal") * 0.05));
self.cam_rotation = Quaternion::from_angle_x(Deg(self.input.get_axis("look_vertical") * 0.05)) * self.cam_rotation;
@@ -100,15 +104,22 @@ fn _matrix_vector_mul(matrix: &Matrix4<f32>, vector: &Vector3<f32>) -> Vector3<f
impl TestGame {
fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
let mut test_comp = TestComponent { game_objects: vec![] };
let cube_meshes = self.load_gltf(renderer, "models/box.gltf.glb");
let sphere_meshes = self.load_gltf(renderer, "models/sphere.glb");
let cube = self.add_game_object(renderer, *cube_meshes.first().unwrap(), 0);
cube.get_game_object(renderer).unwrap().set_position((3.0, 4.0, 5.0));
cube.get_game_object(renderer).unwrap().position = vec3(3.0, 4.0, 5.0);
test_comp.game_objects.push(cube.clone());
let sphere = self.add_game_object(renderer, *sphere_meshes.first().unwrap(), 0);
sphere.get_game_object(renderer).unwrap().set_position((0.0, 0.0, 0.0));
sphere.get_game_object(renderer).unwrap().position = vec3(0.0, 0.0, 0.0);
let light_sphere = self.add_game_object(renderer, *sphere_meshes.first().unwrap(), 0);
light_sphere.get_game_object(renderer).unwrap().set_scale((0.1, 0.1, 0.1));
light_sphere.get_game_object(renderer).unwrap().scale = vec3(0.1, 0.1, 0.1);
self.components.push(Box::new(test_comp));
println!("Game loaded!");
}
@@ -148,7 +159,8 @@ fn main() {
game_objects: vec![],
log_config,
texture_index_counter: 1,
last_time: 0.0
last_time: 0.0,
components: vec![],
};
let line_count = 30;