This commit is contained in:
2020-06-27 00:05:25 +02:00
parent 067ca2edf4
commit 15f3952c1b
7 changed files with 22 additions and 29 deletions

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@@ -1,7 +1,7 @@
#version 450 #version 450
#extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_separate_shader_objects : enable
layout(binding = 0) uniform UniformBufferObject { layout(binding = 0) uniform ObjectUniformData {
mat4 view; mat4 view;
mat4 projection; mat4 projection;
float time; float time;
@@ -14,8 +14,6 @@ layout(location = 0) out vec2 tex_coords;
layout(push_constant) uniform PushConstants { layout(push_constant) uniform PushConstants {
mat4 model; mat4 model;
mat4 view;
mat4 projection;
} push; } push;
out gl_PerVertex { out gl_PerVertex {
@@ -23,6 +21,6 @@ out gl_PerVertex {
}; };
void main() { void main() {
gl_Position = push.projection * push.view * push.model * vec4(position, 1.0); gl_Position = ubo.projection * ubo.view * push.model * vec4(position, 1.0);
tex_coords = uv; tex_coords = uv;
} }

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@@ -4,7 +4,7 @@ use winit::event::Event;
use crate::config::LogConfig; use crate::config::LogConfig;
use crate::input::InputState; use crate::input::InputState;
use crate::vulkan::{Game, GameObject, GameObjectHandle, LinePoint, MeshHandle, VulkanRenderer}; use crate::vulkan::{Game, GameObject, GameObjectHandle, LinePoint, MeshHandle, VulkanRenderer};
use crate::vulkan::vs::ty::UniformBufferObject; use crate::vulkan::vs::ty::ObjectUniformData;
mod vulkan; mod vulkan;
mod input; mod input;
@@ -25,7 +25,7 @@ impl Game for TestGame {
self.input.on_window_event(event); self.input.on_window_event(event);
} }
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> UniformBufferObject { fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData {
self.input.frame_start(); self.input.frame_start();
let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32; let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32;
@@ -68,12 +68,10 @@ impl Game for TestGame {
renderer.game_data.line_push_constants.view = view.into(); renderer.game_data.line_push_constants.view = view.into();
renderer.game_data.line_push_constants.projection = proj.into(); renderer.game_data.line_push_constants.projection = proj.into();
renderer.game_data.push_constants.view = view.into();
renderer.game_data.push_constants.projection = proj.into();
self.input.frame_end(); self.input.frame_end();
UniformBufferObject { ObjectUniformData {
view: view.into(), view: view.into(),
projection: proj.into(), projection: proj.into(),
time, time,

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@@ -1,4 +1,4 @@
use std::sync::{Arc}; use std::sync::Arc;
use std::time::SystemTime; use std::time::SystemTime;
use cgmath::{Matrix4, SquareMatrix}; use cgmath::{Matrix4, SquareMatrix};
@@ -6,7 +6,7 @@ use image::{ImageBuffer, ImageFormat, Rgb, Rgba};
use image::buffer::ConvertBuffer; use image::buffer::ConvertBuffer;
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer}; use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
use vulkano::command_buffer::{AutoCommandBuffer, AutoCommandBufferBuilder, DynamicState}; use vulkano::command_buffer::{AutoCommandBuffer, AutoCommandBufferBuilder, DynamicState};
use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet}; use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::descriptor::DescriptorSet; use vulkano::descriptor::DescriptorSet;
use vulkano::device::{Device, DeviceExtensions, Queue}; use vulkano::device::{Device, DeviceExtensions, Queue};
use vulkano::format::{ClearValue, Format}; use vulkano::format::{ClearValue, Format};
@@ -24,7 +24,7 @@ use vulkano::sync::{FlushError, GpuFuture};
use vulkano::sync; use vulkano::sync;
use vulkano_win::VkSurfaceBuild; use vulkano_win::VkSurfaceBuild;
use winit::event::{Event, WindowEvent}; use winit::event::{Event, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow}; use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder}; use winit::window::{Window, WindowBuilder};
use line_vs::ty::LinePushConstants; use line_vs::ty::LinePushConstants;
@@ -54,7 +54,7 @@ pub trait Game {
/// Returns true if event should be ignored by the vulkan handler /// Returns true if event should be ignored by the vulkan handler
fn on_window_event(self: &mut Self, event: &Event<()>); fn on_window_event(self: &mut Self, event: &Event<()>);
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> vs::ty::UniformBufferObject; fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> vs::ty::ObjectUniformData;
} }
pub struct Mesh { pub struct Mesh {
@@ -84,7 +84,7 @@ pub struct GameData {
pub textures: Vec<Arc<ImmutableImage<Format>>>, pub textures: Vec<Arc<ImmutableImage<Format>>>,
} }
type Yeet = dyn DescriptorSet + Send + Sync; type RendererDescriptorSets = dyn DescriptorSet + Send + Sync;
pub struct VulkanRenderer { pub struct VulkanRenderer {
pub game_data: GameData, pub game_data: GameData,
@@ -102,8 +102,8 @@ pub struct VulkanRenderer {
pub recreate_swapchain: bool, pub recreate_swapchain: bool,
pub debug_callback: Option<DebugCallback>, pub debug_callback: Option<DebugCallback>,
pub previous_frame_end: Option<Box<dyn GpuFuture>>, pub previous_frame_end: Option<Box<dyn GpuFuture>>,
pub uniform_buffers: Vec<Arc<CpuAccessibleBuffer<vs::ty::UniformBufferObject>>>, pub uniform_buffers: Vec<Arc<CpuAccessibleBuffer<vs::ty::ObjectUniformData>>>,
pub descriptor_sets: Vec<Arc<Yeet>>, pub descriptor_sets: Vec<Arc<RendererDescriptorSets>>,
} }
impl VulkanRenderer { impl VulkanRenderer {
@@ -111,8 +111,6 @@ impl VulkanRenderer {
let mut data = GameData { let mut data = GameData {
push_constants: PushConstants { push_constants: PushConstants {
model: Matrix4::identity().into(), model: Matrix4::identity().into(),
view: Matrix4::identity().into(),
projection: Matrix4::identity().into(),
}, },
line_push_constants: LinePushConstants { line_push_constants: LinePushConstants {
model: Matrix4::identity().into(), model: Matrix4::identity().into(),
@@ -284,7 +282,7 @@ impl VulkanRenderer {
let framebuffers = window_size_dependent_setup(device.clone(), &images, render_pass.clone(), &mut dynamic_state); let framebuffers = window_size_dependent_setup(device.clone(), &images, render_pass.clone(), &mut dynamic_state);
let mut uniform_buffers = Vec::new(); let mut uniform_buffers = Vec::new();
let uniform_buffer = vs::ty::UniformBufferObject { view: Matrix4::identity().into(), projection: Matrix4::identity().into(), time: 0.0 }; let uniform_buffer = vs::ty::ObjectUniformData { view: Matrix4::identity().into(), projection: Matrix4::identity().into(), time: 0.0 };
for _ in 0..swapchain.num_images() { for _ in 0..swapchain.num_images() {
uniform_buffers.push(CpuAccessibleBuffer::from_data( uniform_buffers.push(CpuAccessibleBuffer::from_data(
@@ -299,7 +297,7 @@ impl VulkanRenderer {
let descriptor_sets = uniform_buffers.iter().map(|uniform_buffer| { let descriptor_sets = uniform_buffers.iter().map(|uniform_buffer| {
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone()); let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
let result: Arc<Yeet> = Arc::new(builder let result: Arc<RendererDescriptorSets> = Arc::new(builder
.add_buffer(uniform_buffer.clone()).unwrap() .add_buffer(uniform_buffer.clone()).unwrap()
.add_sampled_image(default_tex.clone(), sampler.clone()).unwrap() .add_sampled_image(default_tex.clone(), sampler.clone()).unwrap()
.build().unwrap()); .build().unwrap());
@@ -322,9 +320,9 @@ impl VulkanRenderer {
recreate_swapchain: false, debug_callback, previous_frame_end }, events_loop) recreate_swapchain: false, debug_callback, previous_frame_end }, events_loop)
} }
fn create_command_buffer(self: &mut Self, fb_index: usize, ubo: vs::ty::UniformBufferObject) -> Arc<AutoCommandBuffer> { fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: vs::ty::ObjectUniformData) -> Arc<AutoCommandBuffer> {
let mut builder = AutoCommandBufferBuilder::primary_simultaneous_use(self.device.clone(), self.queue.family()).unwrap(); let mut builder = AutoCommandBufferBuilder::primary_simultaneous_use(self.device.clone(), self.queue.family()).unwrap();
builder.update_buffer(self.uniform_buffers[fb_index].clone(), ubo).unwrap(); builder.update_buffer(self.uniform_buffers[fb_index].clone(), uniform_buffer_data).unwrap();
builder.begin_render_pass(self.framebuffers[fb_index].clone(), false, vec![ClearValue::Float([0.0, 0.0, 0.0, 1.0]), ClearValue::Depth(1.0)]).unwrap(); builder.begin_render_pass(self.framebuffers[fb_index].clone(), false, vec![ClearValue::Float([0.0, 0.0, 0.0, 1.0]), ClearValue::Depth(1.0)]).unwrap();
for i in 0..self.game_data.game_objects.len() { for i in 0..self.game_data.game_objects.len() {
@@ -347,13 +345,11 @@ impl VulkanRenderer {
Arc::new(builder.build().unwrap()) Arc::new(builder.build().unwrap())
} }
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::UniformBufferObject) { pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData) {
// It is important to call this function from time to time, otherwise resources will keep // cleanup previous frame
// accumulating and you will eventually reach an out of memory error.
// Calling this function polls various fences in order to determine what the GPU has
// already processed, and frees the resources that are no longer needed.
self.previous_frame_end.as_mut().unwrap().cleanup_finished(); self.previous_frame_end.as_mut().unwrap().cleanup_finished();
// recreate swapchain if window size changed
if self.recreate_swapchain { if self.recreate_swapchain {
let window = self.surface.window(); let window = self.surface.window();
let inner_size = window.inner_size(); let inner_size = window.inner_size();
@@ -378,6 +374,7 @@ impl VulkanRenderer {
self.recreate_swapchain = false; self.recreate_swapchain = false;
} }
// recreate pipeline if requested
if self.game_data.recreate_pipeline { if self.game_data.recreate_pipeline {
if let Some(pipeline_ok) = create_pipeline::<Vertex>(self.device.clone(), self.render_pass.clone(), false) { if let Some(pipeline_ok) = create_pipeline::<Vertex>(self.device.clone(), self.render_pass.clone(), false) {
self.pipeline = pipeline_ok; self.pipeline = pipeline_ok;
@@ -468,7 +465,7 @@ impl VulkanRenderer {
pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, event_loop: EventLoop<()>) { pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, event_loop: EventLoop<()>) {
let mut recreate_swapchain = false; let mut recreate_swapchain = false;
let ubo = game.update(&mut renderer); let mut ubo = game.update(&mut renderer);
event_loop.run(move |event, _, control_flow| { event_loop.run(move |event, _, control_flow| {
game.on_window_event(&event); game.on_window_event(&event);
@@ -480,7 +477,7 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
recreate_swapchain = true; recreate_swapchain = true;
}, },
Event::RedrawEventsCleared => { Event::RedrawEventsCleared => {
game.update(&mut renderer); ubo = game.update(&mut renderer);
renderer.render_loop(ubo); renderer.render_loop(ubo);
}, },
_ => {} _ => {}