idk man
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@@ -1,6 +1,6 @@
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use std::{convert::TryInto, io::{self, ErrorKind, Read, Write}, path::PathBuf, sync::Arc};
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use vulkano::{command_buffer::AutoCommandBufferBuilder, descriptor::{DescriptorSet, descriptor::ShaderStages, descriptor_set::PersistentDescriptorSet}, pipeline::{shader::{ShaderModule}}};
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use vulkano::{command_buffer::AutoCommandBufferBuilder, descriptor::{DescriptorSet, descriptor::ShaderStages, descriptor_set::PersistentDescriptorSet, pipeline_layout::PipelineLayoutDesc}, pipeline::{shader::{ShaderModule}}};
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use vulkano::command_buffer::DynamicState;
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use vulkano::device::Device;
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use vulkano::framebuffer::RenderPassAbstract;
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@@ -22,7 +22,7 @@ type DS = Arc<dyn DescriptorSet + Send + Sync>;
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pub trait Drawcall {
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fn draw(self: &Self, builder: &mut AutoCommandBufferBuilder, fb_index: usize, game_objects: Vec<&GameObject>, game_data: &GameData, dynamic_state: &DynamicState);
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fn create_descriptor_set(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<DS>;
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fn create_descriptor_sets(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<Vec<DS>>;
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fn recreate_pipeline(self: &mut Self, device: Arc<Device>, render_pass: RP);
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fn get_pipeline(self: &Self) -> &GP;
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}
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@@ -155,24 +155,23 @@ impl Drawcall for DefaultShader {
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}
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}
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fn create_descriptor_set(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<DS> {
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let descriptor_set_layout = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
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fn create_descriptor_sets(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<Vec<DS>> {
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let descriptor_set_layout_0 = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
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renderer.uniform_buffers.iter().map(|uniform_buffer| {
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let descriptor_set: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
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let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
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let descriptor_set_0: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
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debug_assert!(textures.len() == 2, "Expected diffuse and normal map for object shader!");
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let diffuse = &renderer.game_data.textures[textures[0]];
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let normal_map = &renderer.game_data.textures[textures[1]];
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descriptor_set = Arc::new(builder
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descriptor_set_0 = Arc::new(PersistentDescriptorSet::start(descriptor_set_layout_0.clone())
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.add_buffer(uniform_buffer.clone()).unwrap()
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.add_sampled_image(diffuse.image.clone(), diffuse.sampler.clone()).unwrap()
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.add_sampled_image(normal_map.image.clone(), normal_map.sampler.clone()).unwrap()
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.build().unwrap());
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descriptor_set
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vec![descriptor_set_0]
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}).collect()
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}
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@@ -240,7 +239,7 @@ impl Drawcall for LineShader {
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game_data.line_push_constants.clone()).unwrap();
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}
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fn create_descriptor_set(self: &Self, _textures: &Vec<TextureHandle>, _renderer: &VulkanRenderer) -> Vec<DS> {
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fn create_descriptor_sets(self: &Self, _textures: &Vec<TextureHandle>, _renderer: &VulkanRenderer) -> Vec<Vec<DS>> {
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vec![]
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}
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@@ -318,6 +317,10 @@ impl TextShader {
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.build(device.clone())
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.unwrap());
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println!("{:?}", gp.descriptor(0, 0).unwrap().ty);
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println!("{:?}", gp.descriptor(0, 1).unwrap().ty);
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println!("{:?}", gp.descriptor(0, 2).unwrap().ty); // TODO: Why does this exist?
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gp
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}
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}
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@@ -340,24 +343,27 @@ impl Drawcall for TextShader {
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}
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}
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fn create_descriptor_set(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<DS> {
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fn create_descriptor_sets(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<Vec<DS>> {
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let descriptor_set_layout = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
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renderer.uniform_buffers.iter().map(|uniform_buffer| {
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let descriptor_set: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
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let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
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debug_assert!(textures.len() == 1, "Expected only diffuse map for text shader!");
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let diffuse = &renderer.game_data.textures[textures[0]];
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println!("Using diffuse image with size {:?}", diffuse.image.dimensions());
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let diffuse_index = match textures.len() {
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0 => 0,
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1 => textures[0],
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_ => panic!("Expected only diffuse map for text shader!"),
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};
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let diffuse = &renderer.game_data.textures[diffuse_index];
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descriptor_set = Arc::new(builder
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.add_buffer(uniform_buffer.clone()).unwrap()
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.add_sampled_image(diffuse.image.clone(), diffuse.sampler.clone()).unwrap()
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.add_sampled_image(diffuse.image.clone(), diffuse.sampler.clone()).unwrap()
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.add_sampled_image(diffuse.image.clone(), diffuse.sampler.clone()).unwrap() // TODO: delet this
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.build().unwrap());
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descriptor_set
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vec![descriptor_set]
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}).collect()
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}
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